What character class or archetype do you tend to gravitate towards in games? Do you generally play as rogues or heavily armored warriors? Maybe you find that you always choose healers or mages as your first choice in MMOs or other games that have different classes?
I find that I tend play as snipers or long-range DPS characters first, though I prefer mages over archers and gun-using classes over mages. I've been trying to break from this as I would like to play as a tank class like a warrior, but I still tend to fall back to those gun-wielding or magic-using classes when a new game is released. I like stealth classes as well, but they rely on too many tricks for me to really enjoy them.
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
Achaea's the only place that I broke form and went for a knight class instead.
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
Druid all the way in WoW because I can be a bear.
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It greatly depends on the game. For example, I would love to play an archer, but mechanically they tend to be annoying classes to play (in MMOs at least), so I usually don't. Some sort of offensive melee fighter is often my default choice for games that I'm not very familiar with, since they tend to be simpler to play while I learn my way around. Also, I generally prefer single-player games, or MMOs that can mostly be played solo, so I don't really have any favourite role in a party, and I prefer classes that don't rely too much on others, which rules out healers/support classes in a lot of games.
If the gameplay of each class is similar enough (meaning classes are more about your fighting style, not your role in a party or something), it often depends on the weapons used. In general: bows > polearms > non-magic staves > knives/daggers > guns > unarmed martial arts > swords/hammers/axes/maces > whips > crossbows. Where magic fits in that list varies a lot between games.
In terms of D&D classes, I prefer psionic classes (especially soulknife, even if it isn't very good mechanically and doesn't actually use psionic powers), then cleric, then Tome of Battle melee classes.
In terms of Final Fantasy classes (because it's also something that a lot of people are familiar with and has a lot of classes), I prefer blue mages, dragoons, and thieves.
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I have the same unexplainable aversion as @Jurixe except for me it is towards healer/spellcaster/sparkles and stuff flying out of my fingers or staff classes. For me, my char has to have a physical weapon or else I just feel silly.
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either a healer or archer.
although I played a necromancer in D&D
Honourable, knight eternal,
Darkly evil, cruel infernal.
Necromanctic to the core,Dance with death forever more.
in most games I prefer dex based characters (meaning high hit-rate, high dodge, high agility/movement speed, or stealth based characters, including but not limited to rogue, thief, assassin, ranger, monk/knight(speed spec), Blademaster (from Achaea)) or damage-over-time/(de)buff/affliction/pet-oriented magic type classes like World of Warcraft's Warlock class or the Enchanter class from Realms of Kaos or Apostates/Occultists from Achaea. I generally favor range of attack over raw damage output and maneuverability/utility over health/armor. This extends to first person shooters like Rainbow Six (Vegas1/2) where mobility is preferred over armour and DOTA clones like League of Legends where I specialize in champs with extreme range or extreme mobility (Riven, Wukong, Ashe, Ezreal, Lux, Zed, etc.) Wukong built for AD/CDR with a warmog's or something late game is about the 'tankiest' class I play.
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Either way, I'm typically a healer/tank/support.
Was shaman in wow when the game was relevant, White mage in FFXI, and in dragon's dogma I am currently a Mystic Knight.