THE FORUM RP IS REALBleak said:The next few IC years will be a lot worse if you can't control your necromancers.
It's a bit surreal to think back on how you've gone from the "big, bad Sorcerer" in another realm (among other roles; lots of memories there) to a developer for Achaea, and now on to another adventure. Hopefully this one will provide you with enough unique challenges to further hone your skills and allow you to continue to learn and bring great new changes to a new world. Thank you for all of your hard work these last few years in regards to helping make Achaea what it is today. Best of luck and congratulations!
I would love to see more adventures that new players (like me) can partake in, and that also align with the experiences you typically have at this stage in the game. Renown comes in fast when you have your newbie tasks, but it plummets dramatically afterwards. Many of the current adventures aren't accessible at this point, either. If you want the daily credits, you're basically left with the option of grinding out quests (average 30 renown from what I've seen, so you'll need to do 60+ different quests) or hoping to piggy back with stronger players doing adventures (I've not yet seen this at all, but just assuming it's something that happens in busier cities...)
Here are some of my ideas for adventures to make the early game experience continue to feel rewarding:
While writing this, it just occurred to me - why not have more tasks even after novicehood? Since tasks seem great for one-off things, and adventures are recurring.
I'm otherwise loving Achaea and the really nice people I've met, Hoping to see more new people joining, and more importantly, staying!