Welcome to the Achaea Forums! Please be sure to read the Forum Rules
So, following the major ship changes last year, ships sort of just stopped as far as an evolving dynamic. I think this is partially due to the departure of the Celani that was over ships. Regardless, the admins have a ton of shit going on, and ship aren't top of the list, so I thought a thread where we could discuss issues with ships, ways to fix them, or just general ideas for improvements.
Problem 1- Ships is almost entirely DPS, if a ship with 3-4 people on it attacks a ship with 1 person, that person is screwed barring inexperience on the part of the opposing crew.
Proposed Solution- Defensive forceboard. It would work only if the opposing ship hookshotted you. This gives the victim the chance at some last ditch effort to fight back. Open to more eloquent solutions.
Problem 2 Shiplogs don't include plunder rewards
Proposed Solution- Add plunder rewards to shiplogs
Problem 3 lots of random ship items left over from trades, plunders, etc, and no way to put it on another ship to combine it.
Solution 3- allow ships at the same dock to transfer ship trade goods, or to hookshot each other and transfer adjacent.
Problem 4- Galleys have an exponential leaking rate, that is nearly impossible to stop if hull gets below 40%.
Solution- I'm blank, but it really is overkill.