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Zulah GUI 2.0 (A free easy GUI)

ZulahZulah Posts: 686Member @ - Epic Achaean
edited September 2016 in Tech Support
I will have a webpage setup with some help files and tutorials soon but for the sake of putting this up now.

Sample Pictures at the end of the post. The best part of this system is I (or you or him or her) can add packages without changing anything. I can create a new package at any time and you can just drop it into your already setup GUI. So no worrying about updates and addons destroying the work you've put into customization.
  • This will work for all classes.
  • This will work on any healing system (Svo, Svof, Wsys, Trex, Etc Etc)
  • This will should not effect anything in your system (Let me know if it does)
  • This requires GMCP to be turned ON
  • Currently 4 savable layouts you can switch between on the fly

Setup:

I always suggest you create a NEW Profile for the first time to be sure it works right for you before committing to any new GUI.

  • Turn on GMCP and restart
  • Select Package Manager --> Install
  • Install: ZulahGUI2.mpackage FIRST
  • Install any additional packages you want (You don't have to install them all)

All Plugin Files:

(Core is the only REQUIRED plugin)
Core: http://www.digitalwarzone.com/ZulahGUI2/ZulahGUI2.mpackage

Art Plugins:
(These do not have to actually be Bottom Top Left Right.)
(That is just how I named them for simplicity. You can also add more or use these for example just as map background image. Or a limb background)
http//www.digitalwarzone.com/ZulahGUI2/ZulahGUI_0_BottomArt.mpackage
http//www.digitalwarzone.com/ZulahGUI2/ZulahGUI_0_TopArt.mpackage
http//www.digitalwarzone.com/ZulahGUI2/ZulahGUI_0_LeftArt.mpackage
http//www.digitalwarzone.com/ZulahGUI2/ZulahGUI_0_RightArt.mpackage  
 
Mana and Health Bars/Orbs:
(When selecting Horizontal or Vertical you will not notice a major change until you change the size)
http//www.digitalwarzone.com/ZulahGUI2/ZulahGUI_HPbar.mpackage
http//www.digitalwarzone.com/ZulahGUI2/ZulahGUI_MPbar.mpackage

Map and Chat Windows:
(Ocean and walking Maps)
(Chat window will require you to alter word wrap in its settings option)
http//www.digitalwarzone.com/ZulahGUI2/ZulahGUI_Chat.mpackage

http//www.digitalwarzone.com/ZulahGUI2/ZulahGUI_Elix.mpackage

-----------------------------------------------------------------------------------------------------------

Some of my art files I've used and many more art clips you can use to add for the Art Plugins can be found here:

http//www.digitalwarzone.com/ZulahGUI2/Artwork/

Images used in many of my previous GUI's are there. I will add more and clean up the layout as soon as the formal web page is up.

-----------------------------------------------------------------------------------------------------------

Battle Rage almost done just fixing a few multiclass issues and it will be posted.

Known issues:
Changing GUI elements live creates small visual glitches sometimes, especially with the map. You can quickly and easily fix this just by toggling the map or other plugins on and off to reset them visually.



-----------------------------------------------------------------------------------------------------------

Sample Images:

After loading and restarting you will see a gear on the top left of your mudlet screen:



Clicking the gear opens your settings window:



Here is a short gallery of me clicking through the options to change things. (Wont post every picture in this post to save on load times and post length)

http://imgur.com/a/YYjMW


Don't be afraid to click the buttons, that's what they are there for. If you break something, Great! Just tell me what you broke so I can fix it.

Post edited by Sarapis on
BannAchimrstBorranShimi
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Comments

  • BannBann Posts: 381Member ✭✭✭ - Distinguished
    Those links are so broken :D

  • ZulahZulah Posts: 686Member @ - Epic Achaean
    edited September 2016
    Bann said:
    Those links are so broken :D
    The double Http:/ in the front ... stupid link poster. too late to edit too:


    All Plugin Files:

    (Core is the only REQUIRED plugin)
    Core: http://www.digitalwarzone.com/ZulahGUI2/ZulahGUI2.mpackage

    Art Plugins:
    (These do not have to actually be Bottom Top Left Right.)
    (That is just how I named them for simplicity. You can also add more or use these for example just as map background image. Or a limb background)
    http://www.digitalwarzone.com/ZulahGUI2/ZulahGUI_0_BottomArt.mpackage
    http://www.digitalwarzone.com/ZulahGUI2/ZulahGUI_0_LeftArt.mpackage
    http://www.digitalwarzone.com/ZulahGUI2/ZulahGUI_0_RightArt.mpackage
    http://www.digitalwarzone.com/ZulahGUI2/ZulahGUI_0_TopArt.mpackage
     
    Mana and Health Bars/Orbs:
    (When selecting Horizontal or Vertical you will not notice a major change until you change the size)
    http://www.digitalwarzone.com/ZulahGUI2/ZulahGUI_HPbar.mpackage
    http://www.digitalwarzone.com/ZulahGUI2/ZulahGUI_MPbar.mpackage

    Map and Chat Windows:
    (Ocean and walking Maps)
    (Chat window will require you to alter word wrap in its settings option)
    http://www.digitalwarzone.com/ZulahGUI2/ZulahGUI_Chat.mpackage
    http://www.digitalwarzone.com/ZulahGUI2/ZulahGUI_Map.mpackage

    Elixer Counter:
    http://www.digitalwarzone.com/ZulahGUI2/ZulahGUI_Elix.mpackage

    -----------------------------------------------------------------------------------------------------------

    Some of my art files I've used and many more art clips you can use to add for the Art Plugins can be found here:

    http://www.digitalwarzone.com/ZulahGUI2/Artwork/

    BorranSiduriBann
  • BorranBorran Posts: 845Member ✭✭✭✭ - Eminent
    Going to bed, so it's too late for me to try this out, but I look forward to tomorrow. Thank you, @Zulah. I can't say I wouldn't play Achaea if it weren't for your GUIs, because I'm sure that's not true, but you make the experience a whole lot better.

    RohallaBann
  • SenoskeSenoske Posts: 162Member ✭✭✭ - Distinguished
    edited September 2016
    Alright so... So far for some reason the chat captures LOOK. Also for some reason my prompt now says "Trees" to the right of it.

    3955h, 3069m|75%m, 100%e, 100%w, @kai kai, ex, 15.1%, cdbk, nil,  - >"Trees"

    (Oh that's environment, disregard)

    Wish the journal graphic would stretch a little, would make it a little more aesthetically pleasing, but I can throw it into pixlr and edit that to fit. Adjusting width on it doesn't seem to do anything.
  • KynrikKynrik Posts: 4Member
    for some reason no matter what I do the gear won't show on reload. I've tried both 2.1 and 3 of mudlet and fresh installs. GMCP is turned on
  • SenoskeSenoske Posts: 162Member ✭✭✭ - Distinguished
    Also doesn't seem to be setting anything to the targets down in the bottom bar.
  • BannBann Posts: 381Member ✭✭✭ - Distinguished
    Hrm...no gear for me. What do?

  • BannBann Posts: 381Member ✭✭✭ - Distinguished
    Can't edit? Whatevs.

    After fooling around, now I has gear, but clicking on it doesn't do anything :(

  • ZulahZulah Posts: 686Member @ - Epic Achaean
    Senoske said:
    Alright so... So far for some reason the chat captures LOOK. Also for some reason my prompt now says "Trees" to the right of it.

    3955h, 3069m|75%m, 100%e, 100%w, @kai kai, ex, 15.1%, cdbk, nil,  - >"Trees"

    (Oh that's environment, disregard)

    Wish the journal graphic would stretch a little, would make it a little more aesthetically pleasing, but I can throw it into pixlr and edit that to fit. Adjusting width on it doesn't seem to do anything.
    Fixed. Remove and redownload the MAP PACKAGE it has a display I forgot to remove from bug testing earlier.


    Kynrik said:
    for some reason no matter what I do the gear won't show on reload. I've tried both 2.1 and 3 of mudlet and fresh installs. GMCP is turned on

    Bann said:
    Hrm...no gear for me. What do?
    I suspect it's not catching your login trigger for some reason so I've added an alias to the code called: loadgui

    It's now in the code ZulahGUI2.mpackage so you can either redownload that or here is the alias directly for import:
    http://www.digitalwarzone.com/ZulahGUI2/loadGUI_Aias.xml.xml

    You can also create an alias yourself and add:
    sendGMCP([[Core.Supports.Add ["Comm.Channel 1"] ]])
    startupGUI()


  • KynrikKynrik Posts: 4Member
    that worked perfectly. Thank you
    Zulah
  • BannBann Posts: 381Member ✭✭✭ - Distinguished
    edited September 2016
    Tried the alias thing, didn't work. My files are like doubled up, though. When I loaded them in? My package manager has like 2 of all of the packages even though I only loaded them once...not really sure why. They're also like, in two folders when I open them with Scripts too. For example, ZulahGUI_0_BottomArt has a folder in it named ZulahGUI Bottom Art. Is it supposed to be like that?

    Edited to include this:

    https://ada-young.appspot.com/pastebin/a0d9b030

  • ZulahZulah Posts: 686Member @ - Epic Achaean
    edited September 2016
    Bann said:
    Tried the alias thing, didn't work. My files are like doubled up, though. When I loaded them in? My package manager has like 2 of all of the packages even though I only loaded them once...not really sure why. They're also like, in two folders when I open them with Scripts too. For example, ZulahGUI_0_BottomArt has a folder in it named ZulahGUI Bottom Art. Is it supposed to be like that?
    Yes. Double check GMCP is on, load all the packages, close mudlet and restart
  • PuxiPuxi Posts: 266Member ✭✭✭ - Distinguished
    Is it possible to gag the chats going into the main window and only have them show up in the GUI chat window?
  • ZulahZulah Posts: 686Member @ - Epic Achaean
    Yes with a deleteLine() in the triggers. I was going to update the chat window. It's catching a bit more than it needs with all the (growl|whisper|etc)
  • KynrikKynrik Posts: 4Member
    what would I have to do to add gold and xp % like you have in the original free UI posted here?
  • ZulahZulah Posts: 686Member @ - Epic Achaean
    I can add more packages for anything. What are some things you'd like to see?
  • BorranBorran Posts: 845Member ✭✭✭✭ - Eminent
    edited September 2016
    Self-affliction tracker and target affliction-tracker would be awesome.  And I'd be happy to pay for it. 



  • KynrikKynrik Posts: 4Member
    I really liked the top bar on the old ui with gold, credits, xp. and with adding the deleteLine() where exactly would that go in the trigger script, I am new to mudlet and scripting
    Siduri
  • ZulahZulah Posts: 686Member @ - Epic Achaean
    edited September 2016
    Borran said:
    Self-affliction tracker and target affliction-tracker would be awesome.  And I'd be happy to pay for it. 


    Self-affliction would be addable with gmcp. Target affliction tracking would take a lot more

    Kynrik said:
    I really liked the top bar on the old ui with gold, credits, xp. and with adding the deleteLine() where exactly would that go in the trigger script, I am new to mudlet and scripting
    I can make a top bar plugin.






    Siduri
  • BorranBorran Posts: 845Member ✭✭✭✭ - Eminent
    Ok. I'll keep using AK then. But the self-tracker would still be mice.

    I mean nice.

  • ZulahZulah Posts: 686Member @ - Epic Achaean
    Borran said:
    Ok. I'll keep using AK then. But the self-tracker would still be mice.

    I mean nice.
    I can always add other already created things into plugins for the system. I haven't looked at AK but if it works as is I can just create the dropin plugin that holds it
  • CieonCieon Posts: 4Member
    Hi! First of, super GUI. Thank you so much.

    Is there a way to add a window with who is in the room and objects/things as well?
    Zulah
  • BorranBorran Posts: 845Member ✭✭✭✭ - Eminent
    So far this thing is working like a beauty! I can't seem to get the art to work, though. Do the arts need to be a certain size when I load them?

  • BannBann Posts: 381Member ✭✭✭ - Distinguished
    Kynrik said:
    I really liked the top bar on the old ui with gold, credits, xp. and with adding the deleteLine() where exactly would that go in the trigger script, I am new to mudlet and scripting
    You want it either at the very beginning or very end, I think. 

  • ZulahZulah Posts: 686Member @ - Epic Achaean
    Cieon said:
    Hi! First of, super GUI. Thank you so much.

    Is there a way to add a window with who is in the room and objects/things as well?
    Yes. That package will be available shortly

  • ZulahZulah Posts: 686Member @ - Epic Achaean
    Borran said:
    So far this thing is working like a beauty! I can't seem to get the art to work, though. Do the arts need to be a certain size when I load them?
    Art has to be .png I think .gif works too. Try the png files in the Diablo art folder I linked
  • BorranBorran Posts: 845Member ✭✭✭✭ - Eminent
    Ok. Thanks. I'll try that out.

    Also, you got me all excited with the gmcp affliction tracking window. And the gmcp IH listing. 

    This view is coming together beautifully. 

  • ZulahZulah Posts: 686Member @ - Epic Achaean
    Borran said:
    Ok. Thanks. I'll try that out.

    Also, you got me all excited with the gmcp affliction tracking window. And the gmcp IH listing. 

    This view is coming together beautifully. 
    48 hours more packages i want to get the site setup 
  • AtalkezAtalkez Posts: 4,132Member, Secret Squirrel @@ - Legendary Achaean
    Borran said:
    Ok. I'll keep using AK then. But the self-tracker would still be mice.

    I mean nice.
    https://www.dropbox.com/s/ocof6us5jjrxwir/GMCP Affs.zip?dl=0

    @Zulah


    You hug Aurora compassionately.
  • TorinnTorinn Posts: 592Member ✭✭✭✭ - Eminent
    This UI is great, just so you know.  I really love it!  Is there a way to hide some of the chat tabs?  For instance, I don't really care about Party, Misc, or Order right now
    Deucalion says, "Torinn is quite nice."
    Siduri
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