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Ak Opponent Tracking

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  • TaryiusTaryius Posts: 301Member ✭✭✭✭ - Eminent
    All of sudden, AK has decided to ignore the majority of all herb eats... Nothing has changed in the 'ate' trigger... And I just don't get it, anyone else having issues like such?

  • DurianDurian Posts: 108Member ✭✭✭ - Distinguished
    Any errors coming through in mudlet?
  • RangorRangor Posts: 2,886Member @@ - Legendary Achaean
    Renek said:
    I was needing it for sentinel. Mainly for doublestrike hits and axe throw hits
    I use....

      limb_health = 320 + (targetmaxhealth * .24)

    weapon_damage = weaponstabs[k].damagestat + 10.0 + (targetmaxhealth * 0.005)

    bkp = (limb_health / (weapon_damage * 2))

    weaponstabs[k].damagepercent = 100 / bkp


    with weaponstats set to...


       ["a Sylvan axe"] = {damagestat = 135, damagepercent = 0, augment = "Sentinel"},

    ["an Axe of the Hunt"] = {damagestat = 140, damagepercent = 0, augment = "Sentinel"},

    ["an Axe of Gaian Fury"] = {damagestat = 145, damagepercent = 0, augment = "Sentinel"},

       ["a menacing, Eleusian axe"] = {damagestat = 94, damagepercent = 0, augment = "Sentinel"},

       ["a mithril spear"] = {damagestat = 101, damagepercent = 0, augment = "Sentinel"},


    Not sure if the damage stats are correct for anything except axe of gaian fury though.... You just need to change the damagestat = XX until it sort of fits....





    image
  • RomRom Posts: 494Member ✭✭✭✭✭ - Grand Achaean
    edited May 7
    That's what I used too, got it from Rakon on these forums long ago. It worked very well for Sentinel.
    Sentinel is the reason I multiplied weapon damage by 2, since their limb damage is 'doubled' like blunt damage. You'd want to remove that part to use it as another class, but I've never tried that formula as anything but Sentinel.

    Edit: Ah, it was Rakon but he posted it while circumventing his forum ban. http://forums.achaea.com/discussion/comment/47440/#Comment_47440

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  • RangorRangor Posts: 2,886Member @@ - Legendary Achaean
    I got it from you bby.  <3
    image
  • RenekRenek Posts: 66Member ✭✭✭ - Distinguished
    @Rangor should I be using %limb damage counting considering maul uses %25 or should I use a hits to break count for sentinel? And based off the formulas and my hits to break the above formula is 3% higher in damage then what it really amounts to be (figuring 4k health opponent 96 weapon damage. Hits is 6 count while the formula is putting it at a 20% damage ratio which would be 5 hits)
  • RangorRangor Posts: 2,886Member @@ - Legendary Achaean
    Renek said:
    @Rangor should I be using %limb damage counting considering maul uses %25 or should I use a hits to break count for sentinel? And based off the formulas and my hits to break the above formula is 3% higher in damage then what it really amounts to be (figuring 4k health opponent 96 weapon damage. Hits is 6 count while the formula is putting it at a 20% damage ratio which would be 5 hits)
    I use %, because the amount of hits will vary depending on how many handaxe/spear/mauls/trips you use. For example a target that needs 5 handaxe trows to break may need 7 trips to break and 4 mauls to break. We don't really use maul as sentinels anymore though.
    image
  • AustereAustere TennesseePosts: 2,063Member @@ - Legendary Achaean
    Hits to break is a lot less headache, but it also removes the ability to account damage from multiple sources.  I'm a fan of percent based damage just because of how much wiggle room it gives you.  In general, if your count is going to be off, its better for ak to think it's doing too much limb damage than too little, particularly leg breaks since it will correct any errors.. maybe..i think..
  • DridenDriden Posts: 252Member ✭✭✭ - Distinguished
    Kythra said:
    Having never touched AK despite people being adamant I use it. How hard is it to implement Depthswalker and its afflictions? We've a Newbie Depthswalker I'm trying to help, but as far as I'm aware, leach, loop, madness, depression, etc aren't in AK, right? Would it just take a solid hour or so writing everything in? Would I need to go into the internal settings and write in 'leach' and cures for it being kelp? (Then obviously add in every unique affliction)
    im late but i have these things if you still want them kythra?
  • KayleKayle Posts: 65Member ✭✭✭ - Distinguished
    Taryius said:
    All of sudden, AK has decided to ignore the majority of all herb eats... Nothing has changed in the 'ate' trigger... And I just don't get it, anyone else having issues like such?

    You ever figure this out? Mine just quit on me too and I have no idea why
  • ThalakThalak Posts: 43Member ✭✭✭ - Distinguished
    So, I decided to install this today, and in that do a little gui shaping of my own. I went in and I changed the display a bit. I wanted the refereshAffsOLD to be a smaller window with some of the stuff in it, and a refreshAffsNEW window to have the affs and limbs in it. The only problem, is I can't get the second window to pop up. Is there a reasoning for this?

    The script can be found here: script

    It's all the same stuff from ak, just shortened the OLD and added the NEW. Any suggestions to get both windows to pop? I can get the OLD window to still pop, just not the NEW.


  • KoganKogan Posts: 315Member ✭✭✭ - Distinguished
    edited October 17
    Thalak said:
    So, I decided to install this today, and in that do a little gui shaping of my own. I went in and I changed the display a bit. I wanted the refereshAffsOLD to be a smaller window with some of the stuff in it, and a refreshAffsNEW window to have the affs and limbs in it. The only problem, is I can't get the second window to pop up. Is there a reasoning for this?

    The script can be found here: script

    It's all the same stuff from ak, just shortened the OLD and added the NEW. Any suggestions to get both windows to pop? I can get the OLD window to still pop, just not the NEW.


    Try to run... -- lua affdisplay1:flash() -- to see if it is hidden behind another console or something? Same with the 2nd?

    Edit: Hrm. These are windows I see. Should be dockable I believe. By default IIRC all windows created dock to right side of screen. Try right clicking multiview at the top and see if you can find it there?

    Edit 2: There is also a showWindow() function you may find useful. Found here.
  • ThalakThalak Posts: 43Member ✭✭✭ - Distinguished
    Kogan said:
    Thalak said:
    So, I decided to install this today, and in that do a little gui shaping of my own. I went in and I changed the display a bit. I wanted the refereshAffsOLD to be a smaller window with some of the stuff in it, and a refreshAffsNEW window to have the affs and limbs in it. The only problem, is I can't get the second window to pop up. Is there a reasoning for this?

    The script can be found here: script

    It's all the same stuff from ak, just shortened the OLD and added the NEW. Any suggestions to get both windows to pop? I can get the OLD window to still pop, just not the NEW.


    Try to run... -- lua affdisplay1:flash() -- to see if it is hidden behind another console or something? Same with the 2nd?

    Edit: Hrm. These are windows I see. Should be dockable I believe. By default IIRC all windows created dock to right side of screen. Try right clicking multiview at the top and see if you can find it there?

    Edit 2: There is also a showWindow() function you may find useful. Found here.
    I still couldn't find the window. I tried to do the right clicky thing and it made me lose all my top clicky buttons. Now I can't get them back
  • KoganKogan Posts: 315Member ✭✭✭ - Distinguished
    Thalak said:
    Kogan said:
    Thalak said:
    So, I decided to install this today, and in that do a little gui shaping of my own. I went in and I changed the display a bit. I wanted the refereshAffsOLD to be a smaller window with some of the stuff in it, and a refreshAffsNEW window to have the affs and limbs in it. The only problem, is I can't get the second window to pop up. Is there a reasoning for this?

    The script can be found here: script

    It's all the same stuff from ak, just shortened the OLD and added the NEW. Any suggestions to get both windows to pop? I can get the OLD window to still pop, just not the NEW.


    Try to run... -- lua affdisplay1:flash() -- to see if it is hidden behind another console or something? Same with the 2nd?

    Edit: Hrm. These are windows I see. Should be dockable I believe. By default IIRC all windows created dock to right side of screen. Try right clicking multiview at the top and see if you can find it there?

    Edit 2: There is also a showWindow() function you may find useful. Found here.
    I still couldn't find the window. I tried to do the right clicky thing and it made me lose all my top clicky buttons. Now I can't get them back
    Hm. Alt-v I believe should return them. When I do the same that doesn't happen to me. Apologies. 
  • ThalakThalak Posts: 43Member ✭✭✭ - Distinguished
    Kogan said:
    Thalak said:
    Kogan said:
    Thalak said:
    So, I decided to install this today, and in that do a little gui shaping of my own. I went in and I changed the display a bit. I wanted the refereshAffsOLD to be a smaller window with some of the stuff in it, and a refreshAffsNEW window to have the affs and limbs in it. The only problem, is I can't get the second window to pop up. Is there a reasoning for this?

    The script can be found here: script

    It's all the same stuff from ak, just shortened the OLD and added the NEW. Any suggestions to get both windows to pop? I can get the OLD window to still pop, just not the NEW.


    Try to run... -- lua affdisplay1:flash() -- to see if it is hidden behind another console or something? Same with the 2nd?

    Edit: Hrm. These are windows I see. Should be dockable I believe. By default IIRC all windows created dock to right side of screen. Try right clicking multiview at the top and see if you can find it there?

    Edit 2: There is also a showWindow() function you may find useful. Found here.
    I still couldn't find the window. I tried to do the right clicky thing and it made me lose all my top clicky buttons. Now I can't get them back
    Hm. Alt-v I believe should return them. When I do the same that doesn't happen to me. Apologies. 
    Thanks for the responses either way!

    Still can't get the second window to pop up, I've tried flashies and show window and all that. Anyone got anything else?
  • KayleKayle Posts: 65Member ✭✭✭ - Distinguished
    You have his display variable set right? I think it won't show unless you have a stack variable set either
  • ThalakThalak Posts: 43Member ✭✭✭ - Distinguished
    Kayle said:
    You have his display variable set right? I think it won't show unless you have a stack variable set either
    display variable is set, yes. Stack variable is set, but shows up only in the first window .. Is that why second window isn't showing up?
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