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Within the current limitations of the game mechanics/building options..The most interesting and famed area for hunting is the Lupine Hunting Grounds. The creatures roam, they have starburst and crystal tattoos to throw you off, they will drag you back into the room if you try to escape, one drops retardation on you and so on.. In my opinion this turns the LHG into an area that -usually- has to be hunted in a group. Most people will need someone setting up reflections, healing with active abilities and so on to survive and clear it.For some reason LHG has also really bad rewards compared to risks though... XP is moderate, essence is horrid, gold drops are average...Maybe take a look at the xp sharing formulae, encouraging people around the same levels to group up (dragons boosting people is already quite effective). Model some hunting areas around similar mechanics as is done in LHG (if lupus is still around and wants to do that?).
→My Mudlet Scripts
Leech is plenty useful already. Unless it's another shaman > jester thing again.