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House Promotion Addendum Suggestion

MadelyneMadelyne East Coast, USAPosts: 94Member ✭✭✭ - Distinguished
Some houses have implemented a points-based system for earning a promotion, requiring members past HR05 to get out there and do things that benefit the house and/or its reputation.

Keeping track of these points can be confusing. The scroll gets so long. The text scrolling past at a high rate of speed is annoying. Then there's the math, and the alphabetizing...oh wait, I actually like that last part, but I digress.

Why not a HOUSE REWARD system that would work similar to HOUSE CHARGE?

For example:
HOUSE REWARD <person> WITH <charge>
    e.g. HOUSE REWARD Noshi WITH passing ship test
HOUSE REWARD HISTORY <person>
    Show the rewards history of the member.
HOUSE REWARD LIST [person]
    Show the list of current rewards for the org and optional person.
HOUSE REWARD <reward number> HISTORY
    Show the history of only the specified reward.
HOUSE REWARD <reward id> POINT <amount>
    Set a numerical point value or 'special'.
HOUSE REWARD <reward id> TERM <amount>
    Minimum term of reward applicability in Achaean years or PERM[ANENT] before it can be repeated.
HOUSE REWARD <reward id> NOTES <text>
    Any additional comments that are relevant to rewarding.
HOUSE REWARD <reward id> DATE <date of reward>
    Not required, can be used to backdate a reward to a person.
HOUSE REWARD <reward id> DROP <reason>
    Ability to drop a reward with a logged reason, i.e. leaving the house.
HOUSE REWARD DROPALL <person> <reason>
    Ability to drop all rewards at once with a logged reason.
HOUSE REWARD MULTIPLE <person> <count> <reward>
    Ability to lay multiples of the same reward for the same person at once.
HOUSE REWARD SEARCH <PERM[ANENT]|SPECIAL|BOTH|TYPE> [Type of reward to search for]
    Ability to search for rewards with a permanent and/or special value/term
    or with a specific reward name.
HOUSE REWARD SUMMARY <person>
    Ability to list a summary total of the rewards for a specified person.

When the house member reached a certain rewards point value, then they would be eligible for promotion. The same type of system could be used for cities, orders, high clans, and so forth.
SirrionZbaco

Comments

  • JonathinJonathin Retirement hole.Posts: 3,303Member @@ - Legendary Achaean
    This is kind of what favours and the favourlog is for, isn't it?

    My site will remain up, but will not be maintained. The repository will continue to have scripts added to it if I decide to play another game. Maybe I'll see you around in Starmourn!
    Tutorials and scripts  The Repository

  • AerekAerek East Tennessee, USAPosts: 1,818Member @@ - Legendary Achaean
    edited September 2016
    For a simple progression system, yes. Madelyne's wishing for the ability to handle a wider array of house records for whatever purpose you might desire, since organizational databases already exist in the form of the Crimes/Charges system. The Shield, for example, tracks and rewards sparring and dueling as one means of House progression, which is displayed in a project like so:
                   FFA  DIV 1  DIV 2  DIV 3  DIV 4  DIV 5  TOTAL
    <> EXEMPLAR    (5)   (50)   (50)   (50)   (50)   (50)  (500)
    -------------- ---  -----  -----  -----  -----  -----  -----
    Aerek            6    109    161    100     77     56    533
    And logged using the Crimes/Charges system, like so:
    5014      23 Mir 716 Aerek           Vanguard: seragorn   1          4
    5015      23 Mir 716 Aerek           Vanguard: kenway     2          4
    5049      15 Sca 717 Aerek           Vanguard: kasa       2          2
    5050      21 Ero 717 Aerek           Vanguard: nathuel    1          5
    5051      21 Ero 717 Aerek           Vanguard: atalkez    2          2
    5052      23 Ero 717 Aerek           Vanguard: wessux     2          2
    Since the Shield doesn't keep House enemies, we just use the Crimes/Charges system to facilitate these records and it works fine, but if a House -did- want to keep records of actual enemies and their crimes, I think it's reasonable to want a similar database for tracking member progress/rewards of a non-favour nature. All Houses tend to have -some- paperwork to do, and this would remove the need for clans, ugly HHELPs, or the dreaded Yahoo groups to keep track of IC progression notes.
    -- Grounded in but one perspective, what we perceive is an exaggeration of the truth.
    HalosMadelyne
  • MadelyneMadelyne East Coast, USAPosts: 94Member ✭✭✭ - Distinguished
    Aerek said:
    For a simple progression system, yes. Madelyne's wishing for the ability to handle a wider array of house records for whatever purpose you might desire, since organizational databases already exist in the form of the Crimes/Charges system.
    ...
    Since the Shield doesn't keep House enemies, we just use the Crimes/Charges system to facilitate these records and it works fine, but if a House -did- want to keep records of actual enemies and their crimes, I think it's reasonable to want a similar database for tracking member progress/rewards of a non-favour nature. All Houses tend to have -some- paperwork to do, and this would remove the need for clans, ugly HHELPs, or the dreaded Yahoo groups to keep track of IC progression notes.
    Exactly. Thanks, Aerek. :) The house enemy system would work great -- except the Merchants do track enemies, being housed in Delos.
  • OceanaOceana Posts: 884Member @@ - Legendary Achaean
    I am looking for a way to record house achievements, other than in a scroll, which we now have. It would not necessarily be an achievement rewarded with a favour, so the favour system does not work. We cannot use the charges either, since we track enemies with that. A house reward system might work for this, if every house member can see the rewards/achievements another house member has had. 
    MadelyneSirrion
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