How boring would Achaea be if characters were all archetypes, right? If a knight is nothing more than honorable or valiant or strong then he might as well be a denizen. Cliches suck. Tell me how you make your characters interesting, specifically their flaws (and just general ideas on the topic as well).
I don't mean simple character traits as much. Being impulsive, arrogant, gullible etc. are 'negative' character traits, but these by themselves are things that are easily justified from your character's point of view, and they're not going to lead to internal conflict or development. These 'flaws' can just as easily be called quirks.
What I mean by 'flaws' are contradictions in your character's beliefs or his situation- often ironic!. Like a priest who is greedy for gold and turns blind to his faith, or a fighter whose superstitions hinder him, or a nihilist that is really attached? Is your character actually really pretentious? (As a conscious decision by you the player though, as opposed to you the player being unable to create a convincing character,
) I don't know. I'm sure you all could come up with much better, and I'd love to hear.
Side question (if there's room for one!): What do you think about there being an 'end' to your character? In a play, there are several acts but there's also an appropriate time for the curtains to fall, isn't there? Does it ever feel forced to have to think of new reincarnations of your character over and over, like sequels to sequels to sequels that won't end. Do you sort of just play a static character?