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... don't all three of those classes have that ability? Window, scry, detect?
SvofMudlet Discord join up
QW <city/rogue> is in btw.
- To love another person is to see the face of G/d- Let me get my hat and my knife- It's your apple, take a bite- Don't dream it ... be it
@Penwize mentioned this briefly, but my greatest concern is youngins.If honors has an EQ cost, we're penalized for being considerate and checking the age/might/infamy/soldier status of a name we don't recognize. Instead of knocking ourselves off EQ for however long, I, for one, will probably just attack and ask questions later.
Along these lines, I've always felt HONOURS is supposed to be information available to adventurers intrinsically (hence previously having no balance or other consequences). So my character (I felt) is supposed to have a sort of... instinct as to other people's infamy, age, citizenship, relative 'might', etc....But although I could look these things up on the fly whenever I wanted, I couldn't really have that information at the front of my head all the time. Tools like ndb and the highlighting allowed *me*, the person playing this character with otherworldly instincts about attributes of his fellow adventurers, to have that same sort of immediate insight into people's alliances, strength, and trustworthiness.With this change, this sort of knowledge has moved from an instinct that is always and immediately available, to something that requires a conscious mental effort for each individual I want to know about. No longer can I see a group of individuals in a room somewhere and immediately know "Three targosians and two Mhaldorians? Either I'm about to see a deathsight or something fishy's going on." Instead I'd see that group, and knowing the five separate instances of effort I'd have to exert to know who these people are, I simply won't if I'm currently doing something.
Caladbolg said:If the server is faster ...On the other hand ...On the other hand ...