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Race/Stats severity in relation to class. Also Horkval
First off, I apologize for the garbage account, but since forum account is tied to your character, and this thread will determine my actual character, it was necessary as far as I know.
I'm rather new to the game, despite experience with other MUDs, and I found a lot of conflicting and weird information on racial abilities and how stats work.
It's partially disconcerting because, while I'm up in the air and slightly confused on what I want to play (but leaning towards a Horkval), I'd hate to be permanently gimped and cursed because of an aesthetic/RP choice.
I guess my main question here is, how much do stats matter when it comes to success with a class, will a Horkval always be ~14.5% weaker than a Grook at caster classes and thus will "always be picked last for the football team?" --for lack of a better phrase.
Or will they make up for it in survivablity? Since this game has a DnD-like Class-based Armor Proficiency, what grade of armor is their shell equal to?
I remember reading somewhere that it's based on your health because resistance behaves differently, so assuming 13 con, could you could pin grades of armor into level ranges?
All in all I'm liable to change, and believe I can pull an RP well for whatever I eventually choose, but for the sake of clarity and prosperity:
What are the race/class combinations that are advised against, due to stats or inapplicable racial powers?