First off, I apologize for the garbage account, but since forum account is tied to your character, and this thread will determine my actual character, it was necessary as far as I know.
I'm rather new to the game, despite experience with other MUDs, and I found a lot of conflicting and weird information on racial abilities and how stats work.
It's partially disconcerting because, while I'm up in the air and slightly confused on what I want to play (but leaning towards a Horkval), I'd hate to be permanently gimped and cursed because of an aesthetic/RP choice.
I guess my main question here is, how much do stats matter when it comes to success with a class, will a Horkval always be ~14.5% weaker than a Grook at caster classes and thus will "always be picked last for the football team?" --for lack of a better phrase.
Or will they make up for it in survivablity? Since this game has a DnD-like Class-based Armor Proficiency, what grade of armor is their shell equal to?
I remember reading somewhere that it's based on your health because resistance behaves differently, so assuming 13 con, could you could pin grades of armor into level ranges?
All in all I'm liable to change, and believe I can pull an RP well for whatever I eventually choose, but for the sake of clarity and prosperity:
What are the race/class combinations that are advised against, due to stats or inapplicable racial powers?
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My advice would be to avoid horkval if you choose a class that can use chainmail or better. If you use ringmail or scalemail, horkval might often be worse than armour, but it usually won't be a huge difference (and you'll save some effort/gold by not having to buy armour).
As for stats, there's not an huge difference. Having 14 strength instead of 16 will definitely be noticeably worse, but it won't be crippling.
Basically, from my view: Don't worry, pick a race you'd like to RP as and have at. Any disadvantages of racial stats can always be made up through a slight change in tactics, if it's even large enough to matter, so it's not going to cripple anyone.
In my experience Horkval is always a decent choice, very rarely the best choice but almost never the worst choice (except for classes that can wear the heaviest armors). Your racial spec and trait configuration will matter more. Even Tsol'aa can make a decent Monk and Horkvals can definitely be decent Alchemists.
Oddly enough does the Horkval Resistance stack multiplicative or additive? Because if at later levels Horkval Resistance is equal to or beats Ringmail then that's wonderful
How much does the loss of 1 - 2 potential Int hurt them? I'm sure it messes with Iron damage and Mana, but everything with them looks like it's state based status effects.
It's not going to somehow affect the quality of my Transmuted items, is it?
Is there any conflict with Siren and class based pacifism/control related powers?
Are there any flying options that put Atavians to shame?
Mhun and low-light vision?
Also out of curiosity, what exactly makes Headstomp useless?
Thanks for all your help guys.
I'm not 100% sure on siren. Occultists and jesters can give the same effect, but I'm not sure what the balance/restrictions on seduce is, so I'm not sure whether the tarot equivalent is always superior.
There are several classes that have a way to fly, but all of them have a restriction of some kind, so there are still advantages to atavian flying (unless you buy a ring of flying, which is entirely better).
I forgot about Mhun's low-light vision, that is available in vision, but it takes quite a few lessons to get there.
As for flying options, there's also the Chariot Tarot for Jesters and Occultists. Given, you have to actually summon the hellish thing and mount it, it's not nearly as nice as having actual wings, but it's certainly useful.
The low-light vision can also be solved with a myriad of abilities in Elementalism and Tarot, some morphs in Metamorphosis as well.
Unless you're trying to min/max to the extreme and want every last point of your class-favored stat, you're looking more at what Sena was pointing out, that some races have special abilities that may overlap with class abilities. Even in those cases, you're not gimped, just not optimized to the extreme.
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