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I uh... have a lot of questions. I figured it would be a good idea to throw them all into a single thread. Currently, I play a Jester and am fairly new to the game:
Is the server-side curing system a good standalone system? If not, what are its downsides?
Is defense application better than affliction removal or vice versa?
Does curing prioritize healing all afflictions before reapplying defenses, or is there a priority threshold? (Say, any affliction below priority 10 gets queued up before defenses higher than priority 5).
I've heard GMCP; it's something like... the server sending data to the client that you don't see on the interface? I don't think I fully understand this, though—why do people want GMCP afflictions, for example, instead of just seeing the prompt? (Is it in response to Illusions? That is, if one can heal afflictions via GMCP-triggers, then illusions won't trigger reflexes?)
How do you figure out what the GMCP data is to create the trigger?
I'm a Jester. I've read something like certain afflictions caused by Puppetries and some Tarots are hidden—that is, they don't become obvious until you do something, at which point you notice. Does the curing system notice these types of things without you having to do something, effectively un-hiding the affliction?
If not, would using GMCP?
Thanks for anyone who can help me out with these, or even point me in the right direction.