I think a lot of people are upset that they only have one House open to them. I think many people would love to be part of another House, but due to the restrictions they cannot. I think one of the bigger reasons for this is because the Garden and the people in charge don't want people within a House for frivolous reasons. Maybe I am wrong, but that's always been my impression.
So, I was hoping to suggest a new item that allows the bearer to apply for consideration to the House of their choice despite them not being of a class the House normally accepts. The item, Badge of Credentials will allow one to be CONSIDERED, it should not guarantee entry. I was further hoping to suggest that this item not be sold in either Merentesh's shops or the Shop of Wonders. It should be earned, like the Marque of Unquestioned Seaworthiness. Except, it should take waaaaaaaay more effort to earn than the Marque.
If this idea is approved, each House should determine the process by which the Badge can be achieved. It should take the petitioner a very long time to gather the materials (100+ hours) and the person should be made to travel all over Sapience and all over the off-plane locations as well. The gathering process should demonstrate to the House that the person is "House material." For example, a Knightly House would require one to demonstrate honor and prowess in battle, and the House of Ty Beirdd would require one to demonstrate a strong interest in the arts. This would effectively prove to the House that despite the person not being the "right" class, they are nevertheless House material because of their mindset and interests.
I understand some classes might be flat-out inappropriate for a particular House, (Jesters in a Knightly House, for example,) but something like a blademaster... maybe that'll work. I imagine the City within which the House is found would want its say in such a decision as well, which is understanable.
Thank you for reading my idea
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Changing class requires, if I recall, 433 cr. If you decide you don't like the class, that's another 433 cr to change back. That's not even talking about class-related tradeins, (weapon is no longer suitable, now you need a SoA where before you had two swords, etc.) Not every person in this game has hundreds of dollars to blow on a whim. Also, there are people who really love being their class very much, but their mentality is better suited to a House that they cannot be part of. For example, I love writing, which is done most in Ty Beirdd, but in Cyrene I can only be part of the Mojushai, for which I am completely unsuited. I am so unsuited for Mojushai that my God was chuckling at how "Mojushai" I was while I was attempting to give a required lesson. I don't see how classchanging to Bard at all affects my writing abilities, the two seem completely unrelated. Yet, Bard and Jester are all Ty Beirdd accepts.
It's one thing to join a House on a whim and then quit it on a whim, but for some of us, it's a serious thing and I think the restrictions are too draconian.
@Sylvance: I am not sure how making a usually-unsuitable candidate prove themselves for like 100 hours, going everywhere to prove themselves, just for a chance ot be considered, and these rare exceptions STILL ruin the philosophy and purpose of a particular House. The person is doing all this work precisely BECAUSE the House needs to see that they are House material. And since the individual House decides how this process unfolds for their House, I don''t personally see any philosophy or purpose being negated.
@Katia: No, the Houses did NOT choose this, at least not according to what I was told by a lot of people. The choice was made by the Garden, the Houses had to pick the classes they would thereafter allow, the class one House picked could not also be picked by another House, and a lot of people, including myself, were deeply saddened by this decision. Many people, also, have been "grandfathered" in to a House they'd normally not be accepted to, and to my knowledge these members are no less worthy parts of their Houses than the people of the appropriate class. For example, Ariettie of the Wardens is neither Runewarden or Paladin, she's led the House for a very long time and only recently stepped down. Is she ruining the House by being in it? Or did she ruin the House while leading it? Most people familiar with the situation would say "no."
Honestly, a person running around 100 hours with a bunch of House-related tasks, and then gets in, is probably experiencing House-related RP better than most, and will value the House more than a random 18 year old who joined via "being the right class."
That said, a little more flexibility from the Garden on allowing exceptions would be appreciated. The reason the "one class to a House per city" rule was implemented a few years ago is that some Houses (including the Sentaari, despite all my efforts to keep it monk-only) decided to throw open their doors and accept as many classes as possible, including those that directly competed with allied Houses (we had priests, paladins, and serpents for a while).
Now that the model has been firmly established that Houses are not to simply throw their doors open for whatever reason, I think it would be appropriate for the House Leader to petition their Patrons for single exceptions. If, for example, someone feels that a monastic House suits them very strongly, but the House their class is based on elementalism, they should be able to apply to the monastic House. They'd have to pass muster with the HL first, demonstrating that their RP is suited for the House, and then get approval from the Patron.
Here in the U.S. it's often found that the most patriotic and knowledgeable about American history are naturalized citizens, whereas people born here are often ignorant and unappreciative. Same deal with classes and Houses. Just because someone is a Bard doesn't mean they want to be shoehorned into the culture of the Dawnstriders. If they can prove to the Empyreal Assembly HL and its Patron that their song is best used proselytizing or whatever, more power to them. They'll be a better EA member and contribute more to its RP than 90% of the priests that come off of Loom.
YES, people that would spend a hundred hours to get in a House they'd normally not be allowed to get into would be "rare exceptions." Most people sign-up for easy benefits, when actual work -- especially of this caliber -- comes in, they flake out. My so-called "conceit" is modeled on the ORDERS, which already do something like I am proposing, by making the prospectives prove themselves in the pre-Orders before they are admitted as full Order members. Can you name one Order that does NOT do this? There's a lot of people wanting to be Phaesteans who join the pre-Order and then either find they are unwilling to put in the work required, and they quit, or the Order finds them unsuitable and they are expelled from the pre-Order. I find it mind-boggling that while this system is suitable for the Orders, it becomes magically unsuitable if converted to work for Houses to give those Houses more flexibility.
AFA is not a House. A person who wants to be in a House will not settle for being in a clan, especially when the House and the clan are so similar. As for Lord Scarlatti, I deeply respect Him, but I chose my allegiance to Lord Phaestus before Lord Scarlatti came back. I don't know about you, but I don't change friends and allies like socks the moment it becomes convenient.
Also, lady I was HR5 in Ty Beirdd for a long time, I know how the House is run, I know what it means to be Beirdd, I did my tierwork, I earned my full Bardd status. I can log into my predecessor character right now and catch up on things, though honestly, given how you've talked to me now and in the past, I am very rapidly losing any desire to talk to you at all. I was there while Sancero was Provost. Sancero has been logging on the last few days, I had a great time catching up with him. In the future, please don't talk down to people like drooling idiots, why, you might be accused of being "conceited" yourself. When I was in Beirdd, the class restrictions were NOT there. So, who are you to tell people that your view of Beirdd is "better" than the view of Beirdd people BEFORE you had? Egads, methinks that's a little conceited!
Let's just spare each other any further conversations with each other. Or, more precisely, you can choose to talk at me if you want, and I will choose not to answer.
@Tanaar: I know buying your way into a House is a bad idea. That's why I think this proposed process should be unrelated to money in its entirety, and should be kept to people doing work with time and effort. Other than that, I agree with you completely.
(Blades of Valour): Draekar says: "Synbios if sunbeams sparkle off that I'll kill you where you stand."
(Party) Halos says, "Disbar?"
(Party) Draekar says, "You know here we have disbar."
(Party) Draekar says, "And over there we have datbar."
(Blades of Valour): Draekar says: "Synbios if sunbeams sparkle off that I'll kill you where you stand."
(Party) Halos says, "Disbar?"
(Party) Draekar says, "You know here we have disbar."
(Party) Draekar says, "And over there we have datbar."
Scrap it, close it, done.
I appreciate the input of those of you who described the idea as bad in a constructive manner. I just don't appreciate being called stuff, but in my defense I don't think I am alone in that.
The 'one class, one House, one City' rule came from the old leaders' forums ages ago as something of a compromise between the 'guilds only' mentality and the 'any class in any House for any reason' mentality, and it's actually worked pretty well so far. Houses should be cooperating with one another and with their Cities, after all, not competing for members among themselves-- and this idea, while I applaud it for striving to encourage individual RP on something as typically reactionary as class-based RP is, would probably cause a lot of those problems to resurface in some form or another.
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I don't really like exceptions and people playing favourites. When cities made the decision to keep alchemists over forestals, all the forestals should have been thrown out because that is the decision that was made. Now, if someone is a member if a city ( I am naturally excluding Eleusis from this for obvious reasons ) and wants to change to a forestal class, they have to leave, yet people that were "grandfathered" in get to stay.
Houses are houses. Unless you're a serpent needing a milking room, there is really no reason to ever join one. They are not guilds you depend upon for class anymore. All they add is a dimension to the game that allows for character development.
When you have Houses that accept so many different types of classes, I don't understand the appeal. I also don't understand why some classes like Jester are accepted into a House that is focused on things like assassination and espionage. Without certain skills and abilities, where is the common ground beyond declaring that you totally believe in what the place stands for?
Tl;dr - I think there ought to be some realism to class choices, and decisions ought to be enforced for everyone.
I will not draw them in the order that they are requested... rather in the order that I get inspiration/artist block.
I wasn't around during the time of Guilds being stripped of their Class-control, and Houses being established. I have heard stories, some of which make me cringe. Having player control over other players seems like a fantastic idea, and could enforce some sort of role-play, or even behavioral control. This will never, ever be the case, no matter how much we want it to be. Even in the real world, were we can be killed for our crimes (and don't have Thoth watching our backs) we still have individuals who cannot be contained by our social laws; both at the lowest ends and the highest ends of the social and political scales.
So the change was made to remove that particular power from the playerbase and autoclass was established. Some loved it, some hated it, but the fact is, it happened. Classes became meaningful to the players who played them instead of a role to be played in x, y, and z fashion. Guilds were changed at their core to Houses. Instead of controlling a class, they were meant to be social groupings. Players who wanted a way to connect with other players who wanted to do the same things together.
The majority of Guilds made no changes when Houses were introduced, other than using H instead of G to type in commands. Their structures stayed the same, they mythos and purpose stayed the same, in many cases, even their long-time leadership stayed exactly the same. There were exceptions, most notably in my mind are the Merchants and Bardds. They basically thought, well if Classes aren't important features to these organizations anymore (as opposed to Guilds) then we should reorganize into something new and different, and see what we can do with this new system we've been given. By downplaying the importance of Class and increasing the amount of attention given to role-play within the House's new mythos, these Houses that actually -did- something with the House system and flourished. They were consistently at the top of HOUSE INFLUENCE and offered something much different than the well-established Evil Knight House - Neutral Knight House - Good Knight House which were copied within their various Cities and had their own styles. The game changed, and they changed with it. Because they did, they flourished, while others that didn't change slowly lost members and interest as the years passed.
Then the whining came to a head. While I had my own fair share of riled-up, pissed-off posts, I think enough time has passed to let emotions and the dust settle. Class was again changed to be the most defining aspect of the game. If you were a Jester, you needed to act in x, y, and z fashion. If you were a Priest you must do a, b, and c when an agent of Evil arrives. And because of the incredible amounts of "My House has no members!", Classes were very suddenly restricted within the game. Now, if I wanted to start up a new Magi, I would be extremely limited as to where I could go, or remain rogue (which sucks hard as a Class so dependent on House resources). I would want to play a character that knows the Elements like the back of his hand, and quite literally, changes the physical laws of the world to suit his needs. Before this change, I could pick and choose which Houses suited how I wanted to play. I could choose between combat-oriented Houses, those which promoted the study of Lore and Ritual, the money makers, etc. Now, as a brand new Magi, I would have the choice of four Houses, and if none really suited me... I guess playing a Magi just isn't going to happen in my future. Going from nearly 20 choices to 4 didn't make the game any better or more immersive, but it gave the struggling Houses the boost in numbers they needed to feel good about themselves. No longer can someone make a Runewarden not interested in becoming a Knight but only wishing to Forge, or a Serpent interested in making an honest living selling their potent venoms instead of stealing from others. No longer can a Magi dream of creating plays with the grandest illusions he can craft, nor can a Blademaster consider sheathing his sword and taking up the quill to write sonnet after sonnet.
If you want to be a Bardd, you must live your life with certain skills. You will never know the wonder of controlling the Elements with your fingertips, or master the physical and metal aspects of yourself with Tekura and Telepathy. It's not that people who play those Classes don't -want- to join those houses (as the past experience has shown with flourishing numbers and consistently sky-high HOUSE INFLUENCE) it's that they're not -allowed- to. It's not that they can't be played with the slightest effort by any player wanting to merge the mechanics of their Class and the mythos of the House, it's that other people don't want them to play that way, and whined loud enough for it to be a hard-coded limit.
I find it a shame that Achaea chose that direction, because life is absolutely full things which contradict such limitations. We do have people who spend 10 years of their life (not one hundreds of years long either) getting an education into a very specialized field, but then go out and start a Nerdcore hip-hop band and tour the country during their vacations because they love both things. We do have medical doctors who love to paint, we do have street brawlers who spend time in libraries.
Maybe I'm just being a bit too idealistic. Wanting to have my cake and eat it to. Wanting to chose how I go about my day to day activities, via Class, and what I spend my life working towards in a House of my choice. As a Magi in Hashan, I can't even follow the Black Lotus and dedicate my life to protecting Hashan, or join the mysterious rituals of the Spirit Walkers. I get to play a Merchant (not that I don't love being one) because that's the only option available to me.
tl;dr The whole situation of being told specifically how to play a Class sucks.
By which I mean you articulated precisely how I feel about the situation. The class limitation, which, from my perspective (as one who was not involved in the forum community at the time), came very suddenly after the release af Blademasters, was one of the most harmful things to happen to Ty Beirdd. Ultimately it was what drove me away from Achaea.
I appreciate the intention of the OP, but I think a better solution would be to allow Ty Beirdd an exception from the limitation. O:-)
As Wattsee said, we were one of the few that flourished in the Age of Houses, and it was all rather ham-handedly taken away.
The point I was trying to make was that the game has changed, drastically, over the course of several years. Restricting players to follow other player's wills/whims or lose their Class (and often huge amounts of credit value) didn't work. So the game expanded, and asked players to play how they wished. Some things flourished during that time, some things didn't. Those that didn't complained, and as with anything on the Internet, those who complain the loudest and most incessantly, often gain the most administrative attention. So instead of taking a pro-active personal chose of making their Houses more attractive to other players who were free to choose where they played, they simply whined that other players weren't playing with them, in their desired way, so they were doing it wrong. With a quick, broad-stroke change, the administration finally shut them up, which I can fully understand.
My point is, that having been allowed a massive amount of freedom, and having spent a huge amount of time (some as a Houseleader) building up an exciting, expansive, and attractive-to-players House, only to have it extremely restricted on a mechanics standpoint to appease some very adamant whiners is a choice I don't agree with.
I confess I only alted around in very minor ways and in very few Houses back when I was active. That said, my impression then and now is that most Houses are very happy with the admin-imposed focus on their identity, while a few were quite damaged by the reversion to Guilds-plus.
Sure, we don't want to encourage special snowflake syndrome, but how many Houses can legitimately claim a desire/need for an exception? And what would be the harm in allowing it? As far as I'm concerned, the game's canon is that the original Bards' guild wanted their training and services to be available to everyone, regardless of their affiliations. The Age of Houses allowed Ty Beirdd to really capitalize on that mission by adopting the philosophy that artistic ability is independent of class (although we were still limited by our ties with Cyrene).
Then we had to backpedal on all that with no way to rationalize it from an IC perspective.
Sorry if I'm forum-RPing. Since I was so ingrained in one House for so long, it's nearly impossible for me to separate my feelings as a player/character on this issue!