Anyone else think it would be nice to tune an icon to what you want as an individual instead of a house? Allows for more flexibility and more towards the 'own build' that we seem to be moving towards. Also would increase the importance of icons and promote the combat to bring them down/put them up.
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Like it or not, multiple class houses are the norm and don't seem to be going anywhere, and there's no guarantee that the RP basis for two classes being in the same house will correspond to them benefiting from the same icon bonuses. As an example, in most cities (Eleusis I think being the sole exception), monks and blademasters are accepted by the same house. If you just consider stat bonuses, a monk house could have a good debate over strength, con, or int, but strength and int are of minimal benefit to blademasters. Similar calculations go on for any house that accepts multiple classes, and I would bet that the most common answer is +1 con.
tl;dr Rewarding single-class houses is appealing in principle, but infeasible in practice. A strong RP focus for a multi-classed house does not necessarily imply a convergence in desired icon tunings.
→My Mudlet Scripts
→My Mudlet Scripts
If they completely revamped them, I'd be cool with changing the Icon benefit, making them more personally customisable or whatever.
But Icons as they exist right now are almost broken. It was meant to be a game system where Icons gave minor benefits, and Houses fought over them. Icons were meant to be about House vs House PK. People almost never fight over Icons. Their benefits fade into the background and quickly become taken for granted. And the price paid for keeping an Icon (shard upkeep and PK defending) is not felt by most people who benefit from them - usually 2-3 dragons per House do 95% of the upkeep, and PK is handed off to the House's city's A-team.
Why add more perks to a broken system?
I started writing a much longer post about Icons but I think that's enough.
Oh, also, I think city improvements have the same problem. When was the last time you realised that you have 10% extra mana, or 7% extra damage vs players? The benefits are taken for granted. And their upkeep is crazy expensive (10% of initial cost per game year, could be 1m gold or more), but that cost is only known by 3 people in the city - city leader, Dev Min, and maybe the Steward/Treasurer.
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Not only that, but members can switch between them at will.
Site: https://github.com/trevize-achaea/scripts/releases
Thread: http://forums.achaea.com/discussion/4064/trevizes-scripts
Latest update: 9/26/2015 better character name handling in GoldTracker, separation of script and settings, addition of gold report and gold distribute aliases.
I however would voucher for icons at certain power thresholds "splitting" dropping the current power level of the icon by a lot. But now allowing the controller of the icon to designate an different bonus and who would receive that bonus instead of the original one. Deciding who got which one of the bonuses could be determined by rank and class only, no specific names. Of course to destroy the icon you would have to damage it enough to destroy each "split" causing a random bonus to fail.
Site: https://github.com/trevize-achaea/scripts/releases
Thread: http://forums.achaea.com/discussion/4064/trevizes-scripts
Latest update: 9/26/2015 better character name handling in GoldTracker, separation of script and settings, addition of gold report and gold distribute aliases.