This is a small detail, but I was wondering if we could have an ALLY PARTY or something that allows us to automatically ally all the people in one's party?
That would just be a large convenience instead of like checking the party and my allies list repeatedly to make sure I got everyone on it.
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I will not draw them in the order that they are requested... rather in the order that I get inspiration/artist block.
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Just attempt to ally everyone. It fails without any fanfare if you already have them allied.
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I would share my script but it ties into a couple of other systems I'm running and hacking it out would be messy
That seems like a pretty compelling reason for why a command in the game to do it would be a better idea if it wouldn't be much trouble for the coders. Having the ability to ally your whole party without being misled by those silly factors seems pretty reasonable and commonsensical.
Might as well have an "enemy party" command too, for the monks. :P
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Latest update: 9/26/2015 better character name handling in GoldTracker, separation of script and settings, addition of gold report and gold distribute aliases.
I was actually thinking that if it did go in, it should NOT bypass gems/chameleons/etc.
Yes. I was specifically thinking of ALLY, but I think, as I said in my first reply, that either of them should only ALLY/ENEMY people you actually see on PWHO.
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Site: https://github.com/trevize-achaea/scripts/releases
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Latest update: 9/26/2015 better character name handling in GoldTracker, separation of script and settings, addition of gold report and gold distribute aliases.
I will not draw them in the order that they are requested... rather in the order that I get inspiration/artist block.
As it stands, gem and chameleon affect how you show up on PWHO. Generally, this serves no particular purpose, it's just an added (minor) complication to the business of keeping track of everyone in your party. It's a small cost to people using those defenses, which is probably minor enough that no one is likely to drop those defenses to avoid it, but in principle it's one more thing that you have to consider when using them.
I don't really care if this continues to be the case or not. It's really minor. But in adding convenience functions like this, I'd prefer that they observe the same restrictions as other things that provide the same information. Basically, I'd prefer that the proposed function provide a convenient way of getting the same information you can get off of PWHO, rather than providing additional info that you can't normally get there. Whether that ends up being both of them respecting gems and chameleons or both of them ignoring them, I really don't care. I'd just prefer that they be consistent (and really that's not a strong enough preference that I'm going to lose sleep over it, however it turns out).
As far as chameleons go, I'm really ambivalent about it. On the one hand, there's no way to know who the chameleoned person really is. On the other hand, you know they are there, it's only a matter of asking to figure it out... But once you ask, then you may as well manually ally then. On the other hand, NOT having it ally the chammed person means that you'll know that the chammed person is in fact chammed, since they didn't get allied... unless the 'ally party' allies the chammed person's cham target... I could see that working too. *shrugs*
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