So, I've been keeping up with all the new video game stuff happening in the AAA market lately. Mind you, I still enjoy achaea a lot more than any of the other titles out there save for a few (Xcom, Dragon's Dogma, Dark souls are the most recent.) I can't even express how amazingly angry I get when I see all this garbage coming out. Now when I say "garbage" I am not only referring to the lackluster COD games, destroying what was Dead Space, or anything like that. I'm also talking about the Day 1 DLC that comes out for a 60$ game that I just purchased, the microtransactions that started appearing in my game that I just purchased at full price. Games coming out that are so horribly buggy and disgusting but are faithfully defended by it's fanbase because "mods" and "patches" can make it better in the foreseeable future. Does anyone really want that? why is that defended? what is wrong with all the zombified consumeristic mindless nonsense. I'm so confused.
Video games is one of the four types of "art" in today's society. There are Movies, Books, Music, and Video games. Granted there is still the visual art, but that goes into everything else and is not so much of a social medium anymore. So, when I play something that seems to have an amazing story and visuals wrapped up into one, I am a very happy person. I expect this in my movies. I expect a grand tale of a person(s) adventures in a book. I expect a pleasing set of tones that can evoke emotion. I expect all of these at once in a video game. Not only am I seeing it, I'm playing it, I'm living it. Is that so much to ask?
But here is the problem. Too much doesn't really do that. Perhaps I am just getting old a cynical, angry and disgruntled but I don't really play games to have "fun" anymore. so maybe it's just me and my personal appeal. I play games the same reason I'd read a book. What I do see however is the "broad appeal" taking things over. I'm so happy when I see games like Dragon's Dogma and Dark Souls breaking the mold of lackluster and simple minded RPG's (Skyrim), when they are designed, cut, gutted and stomped on to make them accessible to a general base of people mainly, for the money. The art, gameplay, plots, everything is smoothed down for this broad appeal for well.. money.
Now I hear a lot of the argument saying "video games are a buisness." Yes they are. But so are publishing companies, so are producers. All these people are out there to make money. Yet, when people direct movies they want to do something specific with it. when a person writes a book, they are going to write the story they wanted to write. It seems that video games come under a big crunch when major dev groups start putting the stranglehold on them (Yes I'm talking about EA.)
So I guess that explains my random anger as to the slow decline of gameplay value. Now let's move onto the consumer base. When Is see things like..“We’re building into all of our games the ability to pay for things
along the way, either to get to a higher level to buy a new character,
to buy a truck, a gun, whatever it might be, and consumers are enjoying
and embracing that way of the business.” ~Blake Jorgensen (EA's Chief Financial Officer), I can't help but feel my veins throbbing in my head so hard that I fear I'll start bleeding out of my ears. So it's a two way street. The company tries something new and stupid, but the consumers are stupid enough to buy right into it. This new mechanic makes me very sad, as it is undoing all of my work. For years I've been trying to convince people to boycott EA games.. but no, with this new trick, every person that does not buy a game.. they will make the money back. Horrible. Thing is, People should be appalled at this kind of behavior from a large group that makes a ton of money. Let's look at the facts. Video games cost a lot of money to make. But so do movies. They have said with inflation, video games are cheaper these days then they were in the past. This is also true (midly). However, remember in the old days, video games were not accessible to everyone, nor did they have a large fanbase. With how many people play video games these days, why are we still paying 60$ per game, as well as DLC, and now microtransactions? I promise you Peter Jackson has spent a hell of a lot more on the Lord of the Rings trilogy, and I saw all three movies then bought the set for less than 60 dollars. So not only did I get to see it all in theater, but then I managed to buy the DVD set.. for less than a video game that is produced, then scalped, then sold to me with disc-locked content, DLC, and a shit ton of bugs.
Still... people EAT THIS SHIT UP.
Is anybody mad? or is it just me? Here is my list of games that I think make you a bad person for playing. Skyrim, COD games, Madden games, anything with regenerating health, anything with an easy mode, any mass effect after 1, EA games, Activision games, Zynga games.
TL:DR
EA/Activision are horrible people. Discuss.
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Comments
Regenerating health is an interesting one. You can still have a high level of difficulty with it, it also gives the designers a lot more freedom in how to build levels and encounters. This can be done poorly and not taken advantage of, but so can using health packs, not enough, too many etc. Good game design takes time and money, and with the restrictions, budgets and timeframes these developers inflict on their studios it's no wonder that they're pushing out garbage.
The thing with DLC is, as far as the bottom line goes people seem to be lapping it up. I would have to check as I don't know if this has been studied but apparently people have a harder time keeping track of microstransactions and will end up spending a lot more than they would have if on a subscription model. Also, those who go overboard more than make up for those who don't spend a dime.
I have to say I enjoyed Skyrim a lot if only for the exploration aspect haha. I was also impressed by the scale of the Borderlands DLC but, you know, opinions and all that.
Regenerating health and the like was pretty much made to appeal to the larger audience, as we all know there was hardly any regenerating health in the good ole days, and when you did have it you were dropping a pretty penny on it. (skull augments in diablo 2, special buffs in morrowind, etc.) it was hard to get and highly valued. Now it's just everywhere.
While I do hate most games of this day and age, I will say that it's not just about that. It's about the lack of consumer advocacy that goes into every little thing that the current video game industry does. As much as that irritates me, I still have to say.. It's the playerbase making this possible. Not the video game companies themselves.
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Games have always had bugs. But games used to be strenuously tested first, as there was no way to update them. With the advent of consoles and computers with high-speed constant connections, way too many incomplete games are being released, with DLC (paid and free) content that should have been in the original game, and patches to fix bugs that should have never made it to production.
Seriously, what the hell.
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Now you have ghost patches and the like, especially with the new "always on" features or active DRM (Diablo 3, tom clancey hawx, etc etc.) If a company decides how a single player game should be played, then let them make that in the first disc. Yes, if there are bugs, leave it up to the player if he or she wants to fix those up. Don't give me this day 1 DLC, and don't use DLC/autopatching as a way to send out horrible games. This is part of what allows stuff like Skyrim to come out so half baked, then leave people defending it and saying it will get better next patch.
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
I guess the short explanation is that they are more of a hybrid. I see them as a combination of understanding mechanics that people enjoy, being able to code it in, and just as well have a good story to carry it along.
Let's take a long game like shadow of the colossus. The gameplay was gripping, there were few bugs in it, and the architecture and design that went into every bit of the world was astounding. Just as well it was able to convey a very powerful meaning behind it all with almost no dialogue.
Next is Ikaruga, a bullet hell game. Now it's quite simple, no dialogue, and just shoot everything that moves and try to survive. Yet the musical composure gave everything a much larger "Grand scheme" feel, and at the end The Ikaruga's fate was something that brought a tear to my eye especially after reading the small quotes at the start of every level.
Some longer games like Morrowind have an extremely powerful backdrop to it, and invoke a lot of thought regarding politics and religion, while letting you involve yourself in a very large and strange world. What backs that feel is the size of some creatures, the many conversations you have, the understanding of a different (yet made up) culture, etc etc. There was a lot that went into the game from almost every avenue.
So here is where my mind gets fuddled. Video games are treated and typically accepted as an art form, which is just something that developers can piggy-back off of. They say it's their right to try and create this piece of work, and having anyone interfere with it is interfering with the creative process that is "art" (Sorry, I really can't find the article that quoted that ) However, they treat it like a business, hell... More than a business. We all know people will need money and the like, but movies, music, books.. Nothing nickles and dimes people so hard after already costing 60$. Not to mention the forcible removal of certain people being able to enjoy the game with always on DRM, disc locked content, etc. Currently, the "Video games are art" argument is being used in favor of people that can abuse it.
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
Also, my two cents: DRM doesn't stop piracy, and it never will. Just let it go and let people who have copies of a game do whatever they want to have with it.
That said - I'm all for buying the game for supporting the devs and whatnot. But if you're asking me to buy Prison Architect for thirty dollars and expect me to deal with the DRM, well, fuck you.
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Achaea: Erasariel (duh!)
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