So, just idling at work, so the usual disclaimer ("this isn't an entirely dead-serious post, it's pie-in-the-sky") applies.
I noticed a lot of people (myself included, and I'm level 83) got all excited when Dragons stopped happening for a while. There was tons of speculation about what might be replacing Dragons. I wonder what folks would have enjoyed seeing happen at the top end? Because not everyone gets to name a level each time they ding
Feel free to vote, or suggest something entirely different. Again, not a serious thread so don't start squabbling about what's possible and what isn't.
That is what dragon was originally, a prestige race. It was terrifying; Dragon Serpents backstabbing from the shadows and Dragonmonks with their claws of fury.
That is what dragon was originally, a prestige race. It was terrifying; Dragon Serpents backstabbing from the shadows and Dragonmonks with their claws of fury.
Wow... totally did NOT know this!!! If Dragon were still like that I'd sure as heck start bashing again. What was it, OP?
Remort would be cool, but it seems kind of out of step with Achaea. My first MUD had equally as many remort races and classes as normal races and classes - there were like 12 or 16 of each. Pretty cool. It was just a hack'n'slash game though, so attachment to characters was minimal, and the most involved you got organisationally was joining one of the nine religious orders. Achaea's organisational involvement can have a greater workload than an actual job, and abandoning your character to reincarnate with a new name and everything seems anathema to that.
What would be cool...
Racial heritages.
Dwarves get their own mine to manage. It would be a little 1-2 room place off in the wilderness somewhere, you couldn't explore the mine itself as a full area (if dragons can PTV and hang out in the Gare, something similar here seems reasonable). As lord of the mine, you'd get to name it, and you'd have to do stuff like supervise new hires, pay wages, direct operations (do they go deep or shallow, do they focus on coal, iron, precious metals, or gems, how much do they spend on reinforcements, how long are their shifts, do they use expensive Baarian canaries or nothing, oh shit you went too deep and struck magma), invest in security (hire guards to ward off vagabonds, mages to deal with wandering genocidal adventurers, and assassins to scupper the efforts of rival mines), etc. If managed poorly, you'd have to pay wages out of your own pocket. The miners may even revolt. If managed well, the mine would prosper, turning a profit which would go to you. If it became super prosperous, maybe a boom town would be erected nearby.
Tsol'aa get an atman tree (or some cool-sounding name), the growth of which they can guide. Perhaps it flourishes with vibrant canopy. Perhaps it becomes corrupted and vile and totally evil. After investing energy in the tree's growth, you can reap its bounty, or pour it back into nature. Perhaps the tree's magic sap is harvested and exploited. Maybe the tree is implored to grow fruit for all the little birdies. A loyal giant spider may spin its web in the tree's upper branches, once it grows large enough.
Atavians gain like, maybe like a low-rent loft in one of the more upmarket tiers of Arcadia. Or a glimmer of insight into the divine magic keeping the Isle of Erymanthus aloft. Something something archipelagos of sky islands, something something own personal cloud serpent to guard yours.
Trolls gain the heritage of Gruul, their vast experience qualifying them for entry into the planeswalking Mercenaries of Arn. They may occasionally be offered bounties to seek out on totally badass villains, and get to chillax and clink mojitos in the prestigious transplanar mercenary clubhouse.
Horkvals can found their own hive, and can supervise its expansion. While a queen is the one who pumps out larvae and is central to daily operations in the hive, the queen serves the will of the hive's Overlord (the player) who may be male or female. Manage resources. Supervise expansion. Decide whether larvae will grow into workers or soldiers. Allocate workers to tasks like gathering resources, expanding the hive, maintaining the hive, caring for larvae, etc. War with other hives. If your hive prospers? Perhaps its psychic energy is sent your way. Or horkval mind-slaves are sold off for profit. Or you get a tithe of royal nectar, or something.
Humans. Who even knows. Achaea's brown-eyed bourgeoisie. Remarkably unremarkable. Maybe they can manage a bed-and-breakfast in one of Sapience's many seaside towns.
Dwarves get their own mine to manage. It would be a little 1-2 room place off in the wilderness somewhere, you couldn't explore the mine itself as a full area (if dragons can PTV and hang out in the Gare, something similar here seems reasonable). As lord of the mine, you'd get to name it, and you'd have to do stuff like supervise new hires, pay wages, direct operations (do they go deep or shallow, do they focus on coal, iron, precious metals, or gems, how much do they spend on reinforcements, how long are their shifts, do they use expensive Baarian canaries or nothing, oh shit you went too deep and struck magma), invest in security (hire guards to ward off vagabonds, mages to deal with wandering genocidal adventurers, and assassins to scupper the efforts of rival mines), etc. If managed poorly, you'd have to pay wages out of your own pocket. The miners may even revolt. If managed well, the mine would prosper, turning a profit which would go to you. If it became super prosperous, maybe a boom town would be erected nearby.
So... porting Dwarf Fortress into Achaea? This sounds like a good thing. Both are text- (well, ASCII-) based: what could go wrong? (And it could make certain areas of the wilderness a lot more fun to visit!)
@Sarapis: That happened to me once. The imp lord chased me back to Eleusis and I had less health than baby rats. It was a terrible, horrifying experience. @Tecton saved me though, so I got better,
That is what dragon was originally, a prestige race. It was terrifying; Dragon Serpents backstabbing from the shadows and Dragonmonks with their claws of fury.
Wow... totally did NOT know this!!! If Dragon were still like that I'd sure as heck start bashing again. What was it, OP?
You know how people are complaining about artied kai chokes and AXKs and stormhammers?
Imagine having a race that had 18 str/int to begin with, before adding on arties and runes. Getting choked for 50%+ of your health was not unheard of.
That is what dragon was originally, a prestige race. It was terrifying; Dragon Serpents backstabbing from the shadows and Dragonmonks with their claws of fury.
Wow... totally did NOT know this!!! If Dragon were still like that I'd sure as heck start bashing again. What was it, OP?
You know how people are complaining about artied kai chokes and AXKs and stormhammers?
Imagine having a race that had 18 str/int to begin with, before adding on arties and runes. Getting choked for 50%+ of your health was not unheard of.
Except grook back then was 1 int lower and fast EQ. IMO the worst was dragon occie spamming dcurse.
The main advantage of Dragon Monk was that you didn't have to choose between the two. Grook had marginally less intelligence and the faster equilibrium regain, so choke and crush were better, but Tekura was absolutely dire; they also had some weaknesses to damage types, pretty low constitution, and (I think) slightly lower than average dexterity. Troll had 15 strength (the highest for the selectable races, compared to 18 for Dragon) and a balance recovery penalty.
Dragon was the best damage you could get from Tekura, the second best damage you could get from telepathy and kaido, and by far the best survivability (ridiculous resistances, huge health and mana pools). It was all the positives of the best pre-trait races with none of the downsides.
I was one of those people hoping the removal of Dragons would bring something awesome, even if it was Dragon reimmplemented with a difference. I was pretty disappointed when all they did was just put dragons back in with a different ceremony
I don't know what any of those choices mean, so I just chose one at random. (I don't play MMOs or whatever that crap is from, except Achaea.)
I'd like it if dragons remained, but I wish that factions played a bigger role in their skills, appearance, and such. There is a bit of diversity via colour, but the lack of diversity otherwise is a huge deterrent for me. Factional diversity like Aetolia's system where you've got Azudim (unlife), Ildreth (self), and Yeleni (life) would be, what I believe to be, a huge plus for the game.
To me, endgame is stale, and while the OP states that it's not dead-serious, I am dead-serious in saying so.
I am retired and log into the forums maybe once every 2 months. It was a good 20 years, live your best lives, friends.
@Jonathin - I'm dead serious about the topic, just not serious about this thread.
Remort is 'starting again, but with perks'. Think of it as new game plus in a console game. So in Achaea I'd be shooting for like being zapped back to level 1, same class, name, offs etc, but +1 to all stats.
Prestige Whatever is a whatever that you have to gain through a game mechanic; usually more powerful than the regular whatevers and not available to noobs.
Remort, with a twist. +1 to stats, but can't attain dragon ever again. Once you reach 99 again, you can trade back, going to 1 and losing prestige, but regaining the ability to gain dragon!
Anything that gives stackable combat benefits to what you already have is a bad idea, as old dragon showed. High level perks should consist of things that widen your gaming experience, without actually making you distinctly more powerful. That's why current dragonclass works, and why multiclass would work too!
(D.M.A.): Cooper says, "Kyrra is either the most innocent person in the world, or the girl who uses the most innuendo seemingly unintentionally but really on purpose."
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Honourable, knight eternal,
Darkly evil, cruel infernal.
Necromanctic to the core,Dance with death forever more.
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What would be cool...
Racial heritages.
Dwarves get their own mine to manage. It would be a little 1-2 room place off in the wilderness somewhere, you couldn't explore the mine itself as a full area (if dragons can PTV and hang out in the Gare, something similar here seems reasonable). As lord of the mine, you'd get to name it, and you'd have to do stuff like supervise new hires, pay wages, direct operations (do they go deep or shallow, do they focus on coal, iron, precious metals, or gems, how much do they spend on reinforcements, how long are their shifts, do they use expensive Baarian canaries or nothing, oh shit you went too deep and struck magma), invest in security (hire guards to ward off vagabonds, mages to deal with wandering genocidal adventurers, and assassins to scupper the efforts of rival mines), etc. If managed poorly, you'd have to pay wages out of your own pocket. The miners may even revolt. If managed well, the mine would prosper, turning a profit which would go to you. If it became super prosperous, maybe a boom town would be erected nearby.
Tsol'aa get an atman tree (or some cool-sounding name), the growth of which they can guide. Perhaps it flourishes with vibrant canopy. Perhaps it becomes corrupted and vile and totally evil. After investing energy in the tree's growth, you can reap its bounty, or pour it back into nature. Perhaps the tree's magic sap is harvested and exploited. Maybe the tree is implored to grow fruit for all the little birdies. A loyal giant spider may spin its web in the tree's upper branches, once it grows large enough.
Atavians gain like, maybe like a low-rent loft in one of the more upmarket tiers of Arcadia. Or a glimmer of insight into the divine magic keeping the Isle of Erymanthus aloft. Something something archipelagos of sky islands, something something own personal cloud serpent to guard yours.
Trolls gain the heritage of Gruul, their vast experience qualifying them for entry into the planeswalking Mercenaries of Arn. They may occasionally be offered bounties to seek out on totally badass villains, and get to chillax and clink mojitos in the prestigious transplanar mercenary clubhouse.
Horkvals can found their own hive, and can supervise its expansion. While a queen is the one who pumps out larvae and is central to daily operations in the hive, the queen serves the will of the hive's Overlord (the player) who may be male or female. Manage resources. Supervise expansion. Decide whether larvae will grow into workers or soldiers. Allocate workers to tasks like gathering resources, expanding the hive, maintaining the hive, caring for larvae, etc. War with other hives. If your hive prospers? Perhaps its psychic energy is sent your way. Or horkval mind-slaves are sold off for profit. Or you get a tithe of royal nectar, or something.
Humans. Who even knows. Achaea's brown-eyed bourgeoisie. Remarkably unremarkable. Maybe they can manage a bed-and-breakfast in one of Sapience's many seaside towns.
@Tecton saved me though, so I got better,
-
One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
Thanks for suggesting it @Sylvance.
When Canada rules the world,
things will be... nii~ice.
Dragon was the best damage you could get from Tekura, the second best damage you could get from telepathy and kaido, and by far the best survivability (ridiculous resistances, huge health and mana pools). It was all the positives of the best pre-trait races with none of the downsides.
Results of disembowel testing | Knight limb counter | GMCP AB files
Site: https://github.com/trevize-achaea/scripts/releases
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Latest update: 9/26/2015 better character name handling in GoldTracker, separation of script and settings, addition of gold report and gold distribute aliases.
→My Mudlet Scripts
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