It seems a bit inevitable, that eventually you will accomplish everything you initially set out to achieve in Achaea. Then follows one of two possibilities: You grow stagnant, causing you to just sit around doing nothing of notable worth(perhaps even leaving Achaea for a spell), or you pursue new goals.
So I'm interested, since I recently went through much of the same, what are some of the points in your Achaean life where you've come to realize you need new goals, or that you've accomplished what you desired and are simply not interested in pursuing new ambitions?
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I'm glad I took the plunge and switched to one of the most intimidating cities in Achaea to rekindle the spark of fun I used to have. There is a certain measure of excitement in being placed back to where you no longer mattered and the need to work for it once more.
Then there was the low point in Mhaldor for me when people whom were my inspirations to join the city left for another. I took a break and created an alt, and started spending more time on that alt. I accomplished a name and a whole lot on that alt, but it didn't really satisfy me. Eventually, I realised if I wanted to enjoy playing Ruth again, the key is to create a fun atmosphere myself and inspire that in the people I interact with. And the more I invested time in this, the more I found that I was gradually liking the time spent playing a character in grim, gloomy Mhaldor again. (Plus, if I never did this, you wouldn't see me on the Inexorable or as MoMA now!)
Also, since Ruth is politically-oriented, there are both good and bad sides to being in a government position. At times, they are the reasons why I don't feel like logging on, but at the same time, they are the reasons why I continue to log on. There's a lot of responsibility in being in a government position, especially in Mhaldor. I'm somewhat happy that my goals, since my previous ones have mostly been fulfilled, are now to focus on Ruth's personal life and quirky personality, which she managed to keep, surprisingly, despite her affiliations.
I do understand how you feel though, Garao. Inspiration will come.
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
Looks like meat's back on the menu, boys!
i'm a rebel
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One of my close friends on the game had skipped around a lot of MUDs doing precisely that. She'd achieve everything, get bored, and move on to the next game. Here, she decided her goal was to have a really awesome family. That's what she's been doing since. She's been here approx. as long as I have, but is not interested in quitting at all. She's still achieving ladder-like goals, but for the most part her goal is good RP and building a great family tree. Success in this breeds more interest, not less, because you get more and more awesome people to hang out with. In my personal case, I've always shunned ministry work, (applying to my first ministry head right now, being 87,) and my goal is running around giving people blessings or whatever else they might need. I have an extensive bag of tricks for this purpose, and I find it really fun.
So, I think the trick is simply to find a goal that keeps you occupied for keeps rather than "Well, I did this, now what?" In a game of infinite possibilities, that's precisely the beauty of the game.
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
But I've always managed to keep myself entertained well enough even in the several times I've ended up in a position without a lot of concrete goals.
The secret for me is to focus on things that won't require "approval", since, in my experience anyway, that kills interest faster than just about anything else. This is why I like to write things or do sermons or rituals or what have you - I can write the whole thing then just say it's happening. I don't have to get approval for it, then get approval for a draft, then incorporate the required changes in the draft, etc. I can get excited about an idea, work on it, and still be excited by the final product without constant fear that it's going to be compromised somehow. When I think about doing those things, the game ceases to be fun and becomes work, with all of the managerial stress of work. It also tends to mean that I can't work on my own timetable, which means I either feel pressured to make deadlines (again like work) or am stuck waiting for someone to do something before I can keep working (which defeats the purpose of making you less bored).
The thing that makes Achaea less fun is bikeshed situations. If you're getting bored, I've found it profitable to think about the sort of things I'd like to do if rank or approval weren't a problem, and then consider how I could do them while minimising the number of bikesheds to be built.
Cool to see the changes over time.