A while ago on the old forums,
@Zulah posted an impressive ASCII map of the Meropis sea map. I've been working on a fun sea mapper project which I've integrated into the Mudlet mapper, and which automatically reads the sea map into the mapper as-you-sail. I took a ship for a whirl around the Meropis chops and I've posted an image of the output below. The output was a fully interactive map with 34,239 rooms:
The design for the Meropis chops is really quite nice and it's something that most people probably don't notice while sailing around. I don't have Zulah's map, but I imagine the results are similar.
The script used to generate maps also does pathfinding and automatic sailing via clicking on nodes of the map to indicate a destination, which made sailing through these chops less painful. It's my hope that projects like these will make sailing less tedious, more interesting, and more popular. There are still a few bugs, but if there is interest, I may try to package up and release the code in the next couple of weeks.
edit: zoomed in version here:
http://i5.minus.com/ib129zlCD1vBRD.PNG
Comments
→My Mudlet Scripts
Until the above things are addressed, making a 100% accurate map is going to be extremely hard. I use the mapper by resetting it every time I board a ship and just remap wherever I go, and since pathfinding depends on map accuracy, I find this to be better. I'll go into more detail if I release the script.
Here's the thread with the bug response.
GMCP: GMCP would be the ideal solution, but I can see how that would take a long time to implement.
Non-cardinal/ordinal directions: If you figure out anything in regards to this, it would be much appreciated. Thanks.
Ship drifting: Is reducing the chance to 0% at trans vision on the table? In my opinion, it doesn't add much complexity to manual sailing but does hinder mapping.
forums.achaea.com/discussion/950/sea-mapping-release
It's free, enjoy.
forums.achaea.com/discussion/950/sea-mapping-release
Damn it, just copy and paste it.