Something I always struggle with in either performing a ritual or giving a speech is timing. Obviously, I have everything prepared in advance, ready to copy/past as necessary - but I can never get the amount of time between messages right.
I've tried reading the text aloud, but it always seems to go too quickly. If I make a conscious effort to slow down, it feels like I'm standing there not doing anything for ages, and dragging it out unnecessarily. Even if I go at what I think is a reasonable speed, I always look back and find that it was over in about five minutes.
Basically, I stress about it for weeks, then rush it at the time, finish too early, and the result is a disappointing anticlimax for everyone. Any tips?
I've tried breathing exercises and thinking of Margaret Thatcher, but Oh wait, that's my other problem.
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Perhaps you could even act it out when you're alone. You'll look like a bloody lunatic probably, but it might help you get a feel for how much time there would be between actions and words. Finally, there's the fact that s#!% happens, whatever it may be, and you'll need to adapt to meet that obstacle.
As an extra tip, try to avoid giant blocks of text. Three or four lines is probably the max you want to send at a time otherwise your audience will simply lose interest.
The voice of Melantha, Goddess of the Seasons, echoes amid the rustle of leaves, "That's the censored version."
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Oh, and if you want to rope in participants in your rituals, make sure they know what they're doing at which part. Might want to run through with them a couple of times.
Also, I tend to make aliases for every emote or say I do so I don't have to copy/paste all the time. Sometimes you can make mistakes in copy/pasting.
Really good advice here all-around. I particularly like and agree with the advice about not stopping to correct your own typos. Unless the meaning is completely flubbed and no one will know what you mean, pretend it didn't happen and keep going. If it is, just repeat the line correctly and pretend the bad one wasn't there. People will be very forgiving and let a lot of things go. A couple of years ago my cat performed a stunning acrobatic leap and sauntered across my keyboard, nailing the enter key before departing while I was mid-event. One of the players who I will be eternally grateful to said in a very off-hand way, "did anyone just see a cat run through here?" We all snickered to ourselves and went about our business, no harm done.
My own personal rule on timing is to read a line to myself one and a half times before sending the next one, more if it's dramatic and you need that extended pause. You'll get a feel for it as you go. The more you can lose yourself in the moment and not stress yourself sick the better you'll be able to feel that out. I'd also recommend against auto-timing it with your client, as too many things can go wrong. Aliases are fine, but if you do use them, keep a copy of the script in another window in case you want to make changes based on what's going on around you. Being able to smoothly adapt and improvise is what sets the best roleplayers apart from people who are just good writers.
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If I want to pause for effect, I'll reread it a third time. If I want to go faster for effect, I'll only read it once or one and a half times.
As for whether rituals should be prepared and how much people should participate, it is, as with most things, not something I think you can say as absolutely as people in this thread have been saying.
It depends entirely on the context - I've seen rituals that were so neat and gripping and punchy that they really didn't need a lot of interaction to be interesting. If anything, they'd have lost a lot of their pointedness with more interaction. But if you are going to be doing something scripted, it really does need to be punchy. I'd try to keep most things to one or two lines at the most and have plenty of emotes. In short, it should be dramatic. If you're having a sort of discussion where people are participating and there's no script, you can get away with much longer messages since the interaction will help to hold interest.
One nice way to straddle the line though is to have interaction that requires very specific actions. If you tell people to kneel or approach or whatever, you can have the interact, but it'll be in a predictable enough way that you can keep to a script. Another thing I've seen work well is to have the very, very end be open-ended in some way - there was a nice though perhaps a tad overly gruesome sermon a while back that ended with people being pointed and corpses and essentially told to mutilate them; it worked well and some people came up with very...creative...RP moments, but it didn't necessitate leaving a script because it was at the end.
Lua tables for rituals with a list of actions/things to say.
SETRITUAL (name) to set the ritual.
RR - did the next ritual action in the step, echos the step (and its number) after that so I can decide if I want to personalize it.
R# to do the ritual action specifically. (for say, practice, or if I decide to 'personalize' a step I'd use it to skip steps)
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If you're doing illusions, make sure to definitely practice it and also have it echo back to you so you know what you sent and if it fits character limit. Make sure not to have any defences that will drop when you cast one (ie reflections will drop so it's obvious you cast an illusion and breaks the ambiance).
There's a ritual I'm thinking of doing but it's just going to be a watch and judge kinda thing. Not really interactive but sometimes having the younger ones there instead of reading it will help them learn about timing anyway. No harm done so long as it doesn't go on and on etc.
Losing their light in the glorious sun,
Thus would we pass from this earth and its toiling,
Only remembered for what we have done."
Setting that up was a really good decision. Highly recommended to anyone who does performances of any kind.