It's really frustrating when you sail across perilous seas only to be turned away from an island because the harbour is full. Sure, you can just lower the ladder and swim to shore, but then you learn "You find yourself unable to disembark so close to a harbour". So you sail away from the harbour, but you have to get a really long way away before you can disembark. For a small island it's impossible. What a pickle!
My opinion? - Do away with the minimum distance from the harbour all together. This change at the very least. Surely the advantages of safe harbour are reason enough to use them.
Even better - take away the limit on harbour capacity. Why not?
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A small island, such as Clockwork, can be boarded from ropes if you go to the other side. I agree it's annoying to have SLC and Aalen always full, since they're convenient stops, but I have very rarely (especially since I bitched one time and got a harbour ninja changed) had an issue with finding some place to dock. Certainly if you're willing to abandon your ship and go over the ropes, this isn't the crippling issue (in any instance I have seen yet) you make it out to be.
Low priority, but a tweak would be lovely.
The "can't disembark when close to harbour" mechanic is actually an outdated mechanic that was implemented back when ships could not be sunk. I remember when it was implemented. Clementius implemented it because people were crowding the area around the harbour with ships and just leaving them there after disembarking. The mechanic really should've been removed long ago, since it's no longer safe to abandon your ship in such a way. I can't think of any reason to not allow people to disembark close to the harbour with the current state of Seafaring.
As an aside, Thraasi and Tasur'ke should have no real size limitation. It's an eventuality that nobody enjoys; read- threads akin to this pop up every few months.
Can anyone think of any reason why harbours should not take an unlimited number of ships? Removing the harbour size limitation would be the best solution, I believe.
Because real harbours have size limits. I can see setting them to be outrageously higher than will be needed, though, like making Thraasi and Tasur 250 each.
Try sipping a potion at the same time as eating a herb at the same time as swinging two swords in real life!
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@Sarapis @Tecton maybe you could suggest seaside towns as a theme the building projects of whatever new celani you have
Maybe I'm missing something? Maybe the developers have a really good reason for limiting the size of harbours? I'd love to hear from the developers on this. To me, it seems like a simple problem with an easy solution.
Getting rid of the hard limit altogether should be easy enough and I doubt it would have adverse consequences.
If we're concerned about certain harbours being overly popular, then having the docking fee increase and decrease based on the harbour's popularity might be a good way to ensure a more even distribution of harbour use for mainland ports. The relationship between docking fee and how full the harbour is could even be exponential in nature.
Or better yet, ships not sailed within X amount of years get decommissioned for scrap material.