I'm wandering what people think of having optional time blackouts. These blackouts are basically a set time a player can config for themselves in which they won't be able to log into Achaea.
Example : I have something important to do but I am constantly getting distracted by Achaea. With this, I could config a blackout period like 0300GMT to 0400GMT in which I wouldn't be able to log into Tahquil. If I was already online I would have a 10 minute warning, then a 5 minute warning, then a warning every minute until I am automatically logged out and unable to log into until 0400GMT. If I wished to change it, I would have to wait until I was able to log on and then change it.
This is suppose to promote better gaming habits of the players. I know how hard it can be to resist Achaea especially when it is the more attractive alternative of studying or going to class and this is suppose to help people be more functional in OOC areas.
Comments
Pointless feature. Players can manage this on their own with a clock and a shred of willpower.
Results of disembowel testing | Knight limb counter | GMCP AB files
Seems silly to make this an in-game feature.
Site: https://github.com/trevize-achaea/scripts/releases
Thread: http://forums.achaea.com/discussion/4064/trevizes-scripts
Latest update: 9/26/2015 better character name handling in GoldTracker, separation of script and settings, addition of gold report and gold distribute aliases.
Site: https://github.com/trevize-achaea/scripts/releases
Thread: http://forums.achaea.com/discussion/4064/trevizes-scripts
Latest update: 9/26/2015 better character name handling in GoldTracker, separation of script and settings, addition of gold report and gold distribute aliases.
Whether or not it costs IRE money/is difficult to code/etc aren't the sort of claims we can make with any sort of substance. They're simply not our concern as players, which someone (@Cardan, I think?) made clear in one of the previous threads. Maybe it will cost IRE money. Maybe the blackouts en masse somehow create a quantum singularity that consumes all of existence. Neither of these claims are backed with a shred of evidence on our side.
(If the blackouts do cause a singularity, I will begrudgingly concede that that actually is our concern. My hypothetical bad.)
The trollish comments about willpower or the lack thereof are also about as applicable in any of the other threads proposing 'quality of life' changes to the game-- client-side autowalking wouldn't be necessary if you had the shred of willpower to learn where you were going text-directionally or learned to code to develop an autowalker or accrued enough capital to buy Achaea and/or IRE and pay coders to simply put your character where s/he needed to be any time s/he needed to be there. Absolutely none of those concerns, again, has any bearing on whether or not this is a good idea.
All of that being said, it is a good idea per the criteria of being able to benefit people while having absolutely no (or perhaps exceptionally few) repercussions as it pertains to the game itself. It might actually improve the game, in that it could probably help prevent binge playing and the burnout that often accompanies that playstyle. Even if that weren't the case, though, I feel like it would help the people it's designed to help and the people who don't need it or don't want it wouldn't use it.
Site: https://github.com/trevize-achaea/scripts/releases
Thread: http://forums.achaea.com/discussion/4064/trevizes-scripts
Latest update: 9/26/2015 better character name handling in GoldTracker, separation of script and settings, addition of gold report and gold distribute aliases.
Averi will be sleeping peacefully from 13 Chronos 619 to 15 Sarapin 620.
Then there'd be less people worrying about others when they disappear for a few days or so. It's impossible to tell everyone about one's plans and people often forget so this feature might help.
I will not draw them in the order that they are requested... rather in the order that I get inspiration/artist block.