Earlier today someone suggested I needed a makeover - specifically a better description. So I came onto the forums in search of help (in game its slightly harder to ask with out sounding insane) and couldn't find anything that helped much. So, with my hat held before me I ask, what kind of things should be included in the description, what order, what makes a description interesting and memorable? Perhaps you can post an example or two or give me a few pointers on what I should be doing to flesh out my description.
This is not a plea for someone to write out a description for me - I wish to create her myself. Someone has already suggested that this might be slightly insane.
My current two-line basic description is thus: \/
Asyru is some what short of stature. Her waif-like body supports a small elfin head. Flowing auburn ringlets that are not caught in her simple platted braid tumble down over
owlish eyes.
Also in regards to where characters came from - Where DO they come from and what did the fire do? Do they still have memories?
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You might find the thread "Descriptions Wanted 1.0" useful for this as well.
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Less unrelated: It's not OOC, but in context, it might be. Consider "fey," "otherworldly," etc. if that's the intent. If you mean elvish in terms of pointed ears and angular features, it might be better just to say so -- although Tsol'aa lack pointy ears.
The ADP has always been a few good rules mixed in with a few bad ones, and some that are just plain wrong. 1, 2, and 3 are fine, 4 is as pointless as "you must shoe and blanket and feed and groom your horse before riding it," 5 is just a repeat of the first one, 6 is fine, 7 mixes bad advice (no "average/tall height") with good advice (no giant dwarves), 8 is wrong, 9 is another repeat of the first one, and 10 is fine.
The wholeness of your character's memories is based on how complete you feel your IG background to be. Amnesia is basically a let-out excuse for why newbies wouldn't know their backgrounds -- having, in all reality, not actually written one yet. Prior to the Trial, they had eighteen actual years of life.
I totally agree that being a little blurry in description is fine, though personally I tend to over-specify. Height is actually the hardest thing to describe for me, because average tells me nothing, really, and exact heights break the descriptive flow.
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With your latter point, if you did follow the rules to a 'T' then it would end up as no more than a set of bullet points which would ruin any description no matter how you write it. Writing a good description is quite a bit work to do well and having a thesaurus on hand helps to add flavor. In the end a description needs to convey how your character looks with just enough body language so that another player can have a "first impression" of the person.
Personally, I just go for ballpark estimates. "Standing six feet at the tallest..."
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This might just be me, but this is an issue that no one ever brings up, even though I think it's pretty important. Consider the length of your description, and remember that it's all one long paragraph. Some people write, like, all this flowing detail that would be great, except it's all stuffed into one super long paragraph that, in the rare occasion I actually do read it (and usually only on a need-to-know basis), feels like a chore to read, and all the beautiful detail is thus lost.
Maybe other people don't have this issue with super long descriptions. I noticed the problem got better when I used the clothes line setting, and better still when I wrote a script that just put the clothes lines all on one line (with cool alternating colors so I can distinguish between items), separate from the description line. I say better, but there are still people with crazy long descriptions, and I have no clue what they look like. If you wear a ton of stuff and have a super long description, be aware that it'll be even longer for people who don't do this sort of thing!
(They should have an option to let clothes go on its own line, separate from description, but not with each item separated. And that option should be the default option.)
If you want advice on keeping your description a good length, then just try reading it, pretending that you're reading it for the first time. Sometimes, it helps to step away from working on it for a bit before doing this (when I pretend like I can draw, I notice a lot more flaws the next day than I do while drawing!). If it's a chore to read your own description all the way through, it'll probably be a chore for other people too!
Also, keep in mind that your description is just one paragraph. I won't say I have enough of a mastery of the English language to confidently say what that means, but in general, a paragraph just covers one singular topic (in this case, an overview of what your character looks like). If you go off and write 3+ sentences on one particular part of your character (let's say you've got really cool eyes), that might count as its own paragraph, and you might wanna cut that down to one or two sentences.
Unfortunately, since we only get a 1 paragraph description, no one will ever know about your glorious cool-eyes side paragraph, but good writing and good acting (and thus good roleplaying) is about showing more than telling anyway! So, if your really cool eyes are really important, you could just show them off more in emotes!
tl;dr: A 5 paragraph post about length being an important variable, and not to write too much. I am aware of the irony. >_> Also, descriptions are only one paragraph long, not like fifty.
If you can't read your own description and get an impression of your own character without it feeling like you have put in extra time and effort, then it probably needs to be reworked into something a bit more concise.
Similarly, you don't need to describe every body part. Just the ones that people might be like oh that's cool/pretty/weird/whatever
Don't limit your description to just physical things. Posture and attitude is just as important. (( This is the part I think a lot of people will disagree with me on because there's a fine line between this and like an action phrase.))
I will not draw them in the order that they are requested... rather in the order that I get inspiration/artist block.
Think of what you would want to know when looking at someone else's description. Basically just what they look like, right? So you can picture their character in relation to yours. Whether they're tall or short, fat or thin, white with black stripes or leopard-patterned. The police report details, coloured up with a few poetic adjectives.
Stick with describing visuals. Generally, try to avoid actions, eg. a playful smirk, because your character may not always be smiling, or conscious. Try to avoid background that couldn't be deduced, since this is a visual description, not a "He grew up on a potato farm and now quests for valour" description.
Make sure your descriptions don't flow weirdly, eg. "beneath her nose is a mouth", or "from her torso grow two arms". I would classify "Her waif-like body supports a small elfin head" as somewhat weird flow, because it paints a bizarre picture that could describe a bobble-head, or some kind of irradiated mutant. Keep trying different ways of writing that her body is waif-like and her head is elfin, and you will come up with something that clicks.
Vary your sentence structure. If every sentence begins with "Her", the repetition is dull and becomes a chore to read, eg. "Her eyes... Her hair... Her height... Her bearing..."
Avoid cliches. This doesn't mean be a special snowflake with different-coloured eyes - just come up with your own way of describing what you intend to depict.
If you want to be really thorough, reading your sentences aloud can help you to pick up any strangeness that your mental voice may miss when proofreading. I recommend making sure nobody is within earshot before you do this.
onelook.com/reverse-dictionary
thesaurus.com
en.wiktionary.org
Trevize's current description:
He is a lizard-like xoran and is arrayed in fine, diamond-shaped indigo scales that shift with each motion of his sinuous form. Well-muscled, lithe limbs move with effortless grace, while each wickedly-curved, ivory claw shimmers with a metallic aspect. Gem-like irises the colour of black star-sapphires glimmer opaquely within his wedge-shaped face, flickering like dancing silver flames. Jagged ridges of pale white bone emerge from above each of his well-defined temples before sweeping in two parallel lines over his smooth skull. Descending on either side of his spine to merge just above his narrow waist, the protrusions combine to form a single crest that extends to the tip of his oscillating tail.
Notice how little content there actually is there. Blue scale color. Graceful arms/legs. Sharp, shiny white claws. Gem-like eyes. Bony ridge that goes from the side of his head to his spine to his tail. Tail tends to move.
You could imagine him anywhere from highly humanoid to quite serpentine... or if the fancy takes you, that description could fit the little lizard that's my profile pic. Doesn't matter to me.
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I've never liked most of the advice in ADP - it comes from a very specific subset of the population of roleplayers (a subset that seems to have dwindled a bit thankfully) who see extraordinary descriptions as unrealistic, particularly, for some reason, descriptions that accord with OOC aesthetic preferences.
Except adventurers are, by definition, extraordinary. Being a tall dwarf is pushing it, but even that isn't that strange - adventurers are exceptional, they explicitly aren't average members of the playable races. Hell, denizens are relatively exceptional. The nondescript masses are already there - they're just implicit or mentioned primarily in room descriptions - you don't need to bolster their ranks.
The things I try to keep in mind:
(1) Don't make it too long. A lot of people have descriptions that are so wordy and long that most people won't read them and, when they do, it forces a noticeable break in the RP conversation due to the time it takes to read all of it.
(2) Don't say what people are doing when they look at you. This is probably the best of the ADP recommendations, but what it fails to mention are solutions: A good way to get around this is to use hypothetical implied actions. One of my favourites is "Close inspection reveals...". It doesn't say that someone is inspecting you closely (it also doesn't say that they aren't), it just says that if they were, that's what they would find.
(3) Don't be too exceptional. If you're going to play a tall dwarf, don't throw in ten other big exceptional qualities. You have limited exceptionalism capital.
(4) If you're going to be exceptional, remember that you are. Playing a tall dwarf as a means to RP a human while retaining dwarf mechanics is loathsome and should be avoided, like the ADP says. If you're a tall dwarf, you should RP a dwarf and, further, your abnormality within your race should inform your RP. Exceptionalism comes with RP responsibilities.
(5) Personalisation at the level of styling is a good way to avoid injecting too much exceptionalism while making you unique. Making your dwarf tall is spending a lot of your exceptionalism capital, but a unique and interesting beard description makes your character compelling while spending very little of that capital.
(6) Don't be afraid of injecting emotional responses because it's unavoidable. Instead, use some thought. You will never escape emotional responses in your description because whatever you write, it will have a tone and, if written well, most people will extract the same tone from it. If you say "his terrifying countenance frightens you", people will get all over you for writing their emotional response for them. But look at what happens when you just say "his terrifying countenance" - that emotional reaction is still there implicitly because it still suggests that you find them "terrifying" (to say nothing of the connotations of "countenance"). The key is to think about how players in multiple factions would view you. Would Mhaldorians find your visage terrifying? If it's because you look creepy, they probably wouldn't and you should aim for a different tone. If it's because your face is locked in a disciplinarian grimace that's terrifying in its stony severity, that's probably fine.
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