I had this thought several months ago and in a couple of nights had myself a frenzy of ideas for abilities in one skill.
SPOILER ALERT: Yeah, it's a performance art class, cause the current incarnations are so beloved. /sarcasm
Skill: Mime.
Leather armour.
Can't use shields.
ABILITIES (not in order)
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A pool of "Acclaim" that functions similar to Karma. Acclaim% is generated via this skill or another skill by performance.
The more people that witness the feat, the more acclaim is generated.
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Makeup Player must be in character to use Mime (willpower drain)
Silence Vow Disables speech, provides some willpower regeneration to counter drain.
Mime hammer Invisible hammer weapon. Can break mime walls. Blunt damage, can use for shatter.
Mime wall New type of wall. Does not conflict with stone/ice/etc. Mime may walk through it, thereby removing/breaking it.
Does not stop projectiles. Can't be smashed by dragons. Fairly quick decay time.
Mime shove A push without contact. Prones.
Mime lasso Yanks. Removes mime wall as byproduct (yank balance)
Mime climb Climbing up an invisible rope, gives highleap effect. Combine with tightrope.
Mime lean Hidden activation, broken if leave the room (endurance drain). Upon physical attack, dodge + trip + stun. <similar to pinch block? I don't know>
Balancing Cause Mimes have good balance.
Mime box Classic technique. Shields target and prevents them leaving the room for 5 seconds (ideally halts the finishing of any timed kills) (3%)
Lipread Cause they should.
Sadface Gives pacifism.
Madface Gives fear.
Mime tickle Off balance 4 seconds.
Play dead 4 second delay, prismatic barrier (1%)
Mime run By feigning movement, causes target to chase the mime in that direction while the mime stays in the room.
Mime choke Asphyx damage. In-room only. Goes through shield. (0.5%)
Mime eat Pretends to eat. Gives nourishment.
Headstand Gives confusion.
Fitness Cause mimes are fit.
Backflip Fits the mood.
Mimewalk Allows waterwalk (endurance drain)
Silence Gives truedeaf to the room. (4.5%)
Mime sleep Sleep while awake.
Mime fence Invisible rapier techniques
Mime jab 100% accurate punch that can't be blocked. More mime telepathy. (0.5%)
Disappear Similar to astral form. (5%)
Peekaboo Emerges from Disappear with stunning attack.
Tickingmimebomb No idea what this was...
Mime door Noise of jingling keys, the creak of a door, and the mime portals to someone else. (timed) (1%)
Mime pit Leap in a direction, leaving an imaginary pit between rooms. Enemies that follow will fall in for a time. (2.5%)
Mime duck Moves room and leaves an invisible bar to clothesline the target.
Mime trample Gallop around to trample a specific target. No horse required. Gangnam style.
Tightrope Following mime climb, with invisible tightrope may walk to another overhead room using balance. Not actual flight.
Windmill Useable on a tightrope, mimic falling and all non-mimes will fall.
Mime crutch Ignore hobble using balance to move.
Handcuff Sneaking up behind an adjacent target to bind their hands.
Piano drop After certain prep requirements, mimes raising a rope, then cutting the rope, dropping a real piano on the victim! (Instant) (3%) (can be performed for Acclaim)
As you can see, it's a bunch of ideas without a specific direction. Throwing it here for other ideas.
And to repeat this is not an actual petition for an Achaean class.
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And now part of a concept for the additional tradeskill to build acclaim. Would probably include some wares.
Skill: Showmanship
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ABILITIES (not in order)
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Acclaim is generated by (Yx)(x), where Y is the acclaim amount to be multiplied, and x is the number of viewers present.
Funny idea on the side: maybe more acclaim if viewers use "ooh" and "ahh" emotes within the timeframe.
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Coin Ears Your grandpa's favourite trick. Produces 1 gold. (Multiplier: 0.01%)
Secret/Sleight Moving objects unseen.
Card trick One of each card trick per day (several possible) (Multiplier: 0.10%)
Hat Rabbit So cliche. (Multiplier: 0.20%)
Misappropriate By use of misdirection, steals and wears another adventurer's jewellery.
Mimicry Capture's target's voice/accent
Saw in Half Gives experience to the performer while taking some from the "volunteer", no death required. Limit 1 per year. (Multiplier: 0.30%)
Tinkering Creation of toys, subsection of the skill
Observe Shadows adventurer from adjacent to imprint their mannerisms. Dexterity effects success.
CharacterAct Depending on amount of observation, copies target's appearance, accent, clothes, certain objects. Stripped by Dispell or Revelation vibe, etc.
Chance of automatic revert lessened by more observation.
Didn't bother as long with this skill, but again just toying around. I'm aware it comes off as cartoony.
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Comments
→My Mudlet Scripts
Could be a profession of Jester.
That being said, what @Sylvance said was correct, in a game environment and player atmosphere like Achaea, this would never work. I can see many uptight players already screaming their lungs out at the mere thought of it.
Oh also, the class reminded me of this:
Evil Mime!