I think this pretty much speaks for itself.
ANNOUNCE NEWS #3773
Date: 1/26/2013 at 6:33
From: Tecton, the Terraformer
To : Everyone
Subj: Landmark overhaul
We've just released a massive overhaul to our LANDMARK system,
comprising of some great new features that will assist adventurers of
all levels in traversing Sapience!
First up, we've added a slew of new landmarks around the world! You'll
also find each of the player cities, Delos, and New Thera all have
localised landmarks to help you find the closest arena, bank, post
office, and many more.
Secondly, we've done away with the manual movement to landmarks, you can
now WALK TO <LANDMARK> once, and we'll take over from there, guiding you
automatically to your destination. Keep in mind that all of the regular
movement hindrances will still affect you while you're traversing, so
keep a close eye on things.
Thirdly, we've added personal landmarks! Each adventurer has 5 marks
that they can place at any personally important location around
Sapience, and return to with a simple command. Need more than 5? We've
added a simple method to purchase additional marks for 100 lessons each.
Check out HELP LANDMARKS for all of the details!
Penned by My hand on the 8th of Mayan, in the year 616 AF.
12
Comments
Honourable, knight eternal,
Darkly evil, cruel infernal.
Necromanctic to the core,Dance with death forever more.
→My Mudlet Scripts
i'm a rebel
→My Mudlet Scripts
I will not draw them in the order that they are requested... rather in the order that I get inspiration/artist block.
I like this change. I'm often too lazy to walk manually, and my auto-walking script is also limited by my laziness, so even for a non-newbie who knows their way around it's useful.
I like the new changes because it reduces the load on scripting systems and means that I can auto walk when I'm not using my normal client (Phone/Web clients).
Honourable, knight eternal,
Darkly evil, cruel infernal.
Necromanctic to the core,Dance with death forever more.
Svof
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