Shopkeeping is something a select few people do. Most know it takes ages to harvest, gather, extract, hunt down reagents, and know that its highly time-consuming and expensive to run player shops in Achaea.
I tried to idea this in-game, and the Admin were not accepting of it. So I figured to come here and get more people to voice their opinions since they were not given the chance via the Idea mechanic in-game since they deleted the idea within 30 seconds of submission.
Theft needs to be handled better. As is it right now, the fencing mechanic doesn't even work.
Stolen items are not put up on the fence, at all which allows for abuse from people like Profit who are knowingly abusing this bug to make massive gains by stealing keys, which should, per HELP FENCE, when stolen (pickpocketed) be instantly put up on the fence for 50 in-game days, currently, they don't go to the fence and they get to use those keys to ruin, hours and hours of someone else's work. So this is not just an issue with theft, but the admin failing to make sure that the 'security' factors they added in are actually functioning because they are not.
Protecting those that harass non-coms, but stealing their enjoyment of the game is what is happening. How many people have stopped playing because of theft? How many people have stopped doing anything in the game that generates gold or other possessions that a person like Profit would attempt to steal? Theft is killing the moral and fun of Achaea. You can keep theft, just make it so it only works on NCPs. Adventurers shouldn't have to worry about loosing all their hardwork in 6 seconds when they did nothing wrong to deserve it. The only time an adventurer should have to worry about losses if they are breaking the rules and TOS.