As a Nexus client user I have never felt limited by the client compared to mudlet, except when it comes to the map. With that in mind I have put together a package to bring the functionality of the Achaea crowd map, popular with mudlet users, to the Nexus client. nexMap loads the crowd map into a separate tab in the Nexus client. It is intentionally styled it similar to the default Nexus map for ease of transition.
So, a new map package that looks just like the default map, what's the big deal? A quick overview of some of the other features:
- Most importantly, nexMap will display many rooms in the game that are omitted in the Nexus map. All Nexus users are familiar with the image below of "(unknown area)".
- This map is fully functional (pan/zoom/fit) and will track the player's movement like normal. Rooms can also be selected via mouse click to begin pathing to the selected location.
- The second major improvement for Nexus users is nexMap will utilize wormholes and clouds for pathing! Pathing can be started indoors/underground and the path will use wings at the first outdoor room.
- These options may be configured by the user depending on their character's capabilities. (Note the cloud commands can be customized for air lords as well.)
- For those without the ability to use wormholes (me) or wings; the pathing options are still improved. The new pathing has no 100 room limit like the standard paths in Nexus.
- With the larger database of rooms available, the find room capabilities have improved now as well. nexMap allows for searching by string for room names with click to go functionality.
- Lastly, there is also included integration with Farsee and the same click to go function.
- Oh and of course there is the standard "nm goto <room id>" to manually path anywhere.
The package can be downloaded with the link below or via github. After loading the package into Nexus simply run "nm load" and you should be off and running (knock on wood).
Direct download
Website for fun
This is version 1.0 of the package. There may be some bugs that show up from having a variety of different users; let me know if there are any issues so I can address them. Also, I am still working on the code and additional features. I welcome any feature requests or suggestions for improvement!
Khaseem
Comments
This is one of the best things to happen to Nexus! No more fumbling around 😁
Consider putting the nxs file in a github repository for people to contribute too!
*** UPDATE ***
I just pushed an update. The download link in the original post has been updated with the newest .nxs version. This should be a simple process of removing the nexMap package from your client settings, downloading the new package and importing it. All of your settings are saved to the server so everything should be pretty seamless (I hope).
Minor things:
Major things:
Enjoy! Let me know if there are any issues with the update process.
*** UPDATE ***
Version 1.2 released. Original download links updated. Delete old Nexus package and load new.
Minor changes:
MAJOR CHANGES (Pathing Logic):
Let me know if there are any issues. Enjoy!
*** Update ***
Version 1.3 published. Original download links updated.
Minor Changes:
Major Change:
Random thought:
Let me know if there are any issues with the new version. Enjoy!
P.S. I have temporarily added a new bit to the code just for fun. 😉
*** UPDATE ***
Pretty big feature update to nexMap. I rolled in my previous walkto package functionality into nexMap. The interesting part is that I did this using a MongoDB connection. What this means is that all users of nexMap passively add to the NPC database as they play; it is a true community database. I actually pushed this feature update to the nexMap package a little over a week ago and through the other users (whether they realized it or not) the current database is at:
The database can be searched in game using the syntax "nm npc (string)" and will display in the standard table format, sorted by name and area. Each entry in the database can be "clicked to go". For entries that are roaming NPCs the click to go will take you to the first room in the list... if you are in that room (or any other room in the list) the click will take you to the next possible room for that NPC.
A few notes about this database: I am still curating the ignore list, there may be some entries in the database that should be pruned... I'll eventually get around to it. Also, this was my first time attempting to use MongoDB let alone with an interactive community app so there may be some hiccups in the future as I tinker with things. That is really all there is to it. Contact me if you run into any issues or have questions or just want to shower me with praise and gratitude 😜
Enjoy!