Mudlet: Multispec and Multiclass organization

Looking for the best way to organize multiclass and multi-knight spec triggers/scripts/aliases, etcetera.

How do you handle a class switch?

My first guess is essentially running something off GMCP to enable/disable folders. Just wanted to see if there was anything more efficient, though that also doesn't sound so bad.



  • I just have a lot of: if class=="monk" then...

    I don't like enabling/disabling folders via scripts. I feel it causes less clear code and is messier when debugging, but that may just be personal preference.

  • My system doesn't have many class-specific triggers, since all the defences and stuff are handled entirely by gmcp.

    It just sets defence profile to empty on class change, then I re-def using respective profiles that I have prebuilt.

    Disappearing from Achaea for now. See you, space cowboy.

    smileyface#8048 if you wanna chat.

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