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I'm bipolar in real life, and I wouldn't mind RPing something like that with my character. I wouldn't mention it by name, of course, and I'd do it in a realistic and non-sensational or annoying or stereotypical way. It would probably be something most people would never even notice, and never meant to be made a big deal. However, would this make sense lore wise? How is mental illness (madness, whatever you want to call it) handled in Achaea? Can it be cured like so many other things or are those cures only for forced mental illnesses or magical ones like afflictions. Weird question, probably, but I don't want to RP anything that would be impossible within the rules of this universe.
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However, some RP is really hard for others to get behind. As an example, thick accents are a struggle especially with people playing who don't speak English as a first language.
Keep in mind, you can always try something, and if it just doesn't work with your circle no one will judge you for just walking away from it.
Some extreme RP will be better received in response to certain events in-game, especially if it is something curable or just temporary.
These are Divine examples naturally - which happens to be the soup I swim in, but the concept should cross over to mortal roleplay as well.
Like with any individual roleplay, its success will depend upon you and how well you portray the character, as Mannimar alluded to as well!
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
A scary moment of roleplay affirmation for me was when people who suffered the affliction in real life reached out to him because they wanted someone to connect with. I didn't have the heart to tell them that I don't suffer it OOC, though.
Bipolar would be interesting to play. Just beware that the world of Achaea doesn't soften the consequences of your character's actions, even if you have legitimate roleplay reasons for doing them.