Hi, I'm Isildion, new player to Achea.
I've just finished the tutorial and have to say that it's propably the best tutorial I've seen so far in any mud.
However, even while studying the wiki and helpfiles many questions still remain. So without any more rambling:
1.) How is the gameplay of being a Necromancer (focus on necromancy skill) ? Looking at the skill description it seems that commanding undead is actually a pretty small part of it. (Actually none at all it seems ?)
2.) When playing a Druid, what does your grove collect sunlight for ?
3.) How is the gameplay experience of a "Dominator" (focus on domination skill) ? It does sound like you will be a minion master. What are the rules for that ? (How many minions ?) What kinds of "pets" do you get ? The skills only decribe with what Chaos Lord you bargain but not what you get or offer.
4.) How is the gameplay of someone that focuses on the Occultism skill ? Because the final entry says you will become a Chaos Lord. What does that mean ? Isn't a Chaos Lord some kind of God ? Will you rule over your own chaos plane ? Have your own minions ? Because Chaos Lords are who you deal with under the domnination skill after all.
5.) How do Occultism and Domination compare ? Because the one sells his souls or something to Chaos Lords to get some pets while the other one actually becomes a Chaos Lord himself ? Can you do both ?
6.) The Tutorial mentions lv 99 Players can transform into Dragons, awesome and changes a lot for me, but at lv 100 you will be a Dragon Lord ? What is that ? Just a bigger stronger type of Dragon ?
7.) I know this is something far far in the future, but how does a Dragon play ? Do you still have your class abilities ? Is it actually useful ? Or just for flying and boasting rights because becoming a Dragon doesn't really add to your power ? Like a Wizard who's spellpower isn't affected or cannot cast any spells while in Dragon form ? Would a Warrior-Dragon be stronger than a Wizard-Dragon ? Are all Dragons equal ?
8.) How is the gameplay of a Druid ? Caring for your grove sounds interesting, and the transformations as well. But some appear to be useless, quickly obsolete or just for roleplay purpose ? Like why become a nightingale when you already have a flying form with the owl ? And doesn't the Dragon transformation at the end make all your previous combat-transformations obsolete ?
And please please please don't tell me to "Just try it out" or something. Because I hate wasting my time and I don't have that much time for games to begin with. I get that some of the game is about wondering, mysteries and exploring, but I would be much more motivated by having a clear path ahead of me. Having an explanation in numbers as to what something does.
Thank you for your time, and I hope these questions are okay.
Isildion
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Comments
Welcome, please stay!
1) Necromancy is one of many 'aligned' skills. This means you owe allegiance to Mhaldor and the Evil Gods. You don't have to be a citizen there, but you must obey their laws or you will lose access to a number of skills. I'm an Infernal who is not part of Mhaldor, it's fun, but I am limited in my choices. For me it's not a problem, because the limitations are on things I don't do anyhow.
2) Sunlight is used for a lot of grove skills. You want to make a quarterstaff? It costs sunlight. You want to make a portal? Sunlight. It recharges, and isn't really an issue of 'running out' for the most part.
3) Domination is a skillet that only occultists get. Yeah, it's kind of a minion master. Each minion does different things. One might cause an affliction. One might let you teleport back to a home location, etc.
4) Occultism is tied directly with Domination. You will have to be of the occultist class to get either one. This is another 'aligned' class, with a focus on Chaos. Perhaps slightly less restrictive than Evil or Good, but there are still limitations. Chaos Lord is the final skill, and lets you 'avoid' death once every 6 hours. It will also let you get some semi-random boosts or debuffs. You might get bonus willpower regeneration and decreased strength and fire resistance, for example. This 'mog' can change every 6 hours if you would like it to.
5) If you have one, you have both. They are designed to work in tandem.
6) Dragon is currently 'disabled' as one other thread points out. This doesn't mean it won't come back. The difference between 99 and 100 is you get health and mana like you do from any other level advancement, as well as the ability to shout (kind of pointless). You can also get level 101, and 102, and 103, etc. The only further advantages are more health and mana and endurance and willpower and lessons, just as you get from any other advancement in level.
7) Dragon is an entire class. You lose access to your 'lesserform' skills when you are in dragon, but you can swap back and forth, it just takes a few seconds. Dragon combat is six of one, half a dozen of the other. It's pretty pointless, I have been lead to believe (I'm a dragon), in 1v1 fights. It is pretty awesome in group fights.
8) Druids are a somewhat aligned class in the same sense as Occultists. Their tie is to Nature, however. In my opinion, one of the main advantages of Druid is that you can make your own healing potions. I haven't heard anyone say that they're TOTES AWESOME BRO for combat or hunting, but they're alright. Druid does not have a dragon transformation, it is Wyvern. That being said, each morph has different powers. You want to freeze somebody AND breathe fire on them? Well that's why you have Icewyrm AND Wyvern, you just have to switch between the two.
I hope this helps, and as I said, please stay.
Keep coming back, it works if you work it?
2) Your grove collects sunlight to use as energy for your grove abilities, such as resurrection of dead adventurers.
7) Dragon adventurers can switch between their lesser (original) and Dragon forms. When they are Dragons, they have the Dragon class and can't use their other class skills. No new Dragons are currently being created because of a world event and it's possible Dragons will be replaced with another end game reward.
8) Quite simply, the nightingale has different powers to the owl. You're right in that most of the forms become redundant as you learn better ones, but roleplay with forms would be interesting. I really enjoy playing a Druid because it's a great utility class.
When it comes to choosing a class, you really have to consider your desired faction (Good, Evil, Chaos, Nature, numerous others of varyin degrees of neutrality), your desired play style (roleplaying, PVP combat, PVE bashing, politics, some combination of the above), and whether you like to be on a currently-dominant team or an underdog. Answer these questions, and people will have all kinds of often-conflicting advice about the best race/class/city/House combination.
Consider playing for Team Good! We're not currently offered right out of the newbie intro because of in-game events, but it's a very exciting time to be a good guy.
Also remember that even though some of us are taciturn, brusque, or downright hostile in-game, we're all pretty helpful out of character. The forums are a great place to go for advice
But I do have some more questions about some answers.
1.) So how does necromancy play ? Apperantly you cannot summon undead minions, is that correct or am I overlooking something ? A necromancer without the undead is a bit strange. How useful is it ? What's it like ? And so on. Because choosing a class with necromancy as a skill does have a certain appeal for me. Even tho I'm really undecided as of now. Some way to become an undead yourself ? (Lich ?)
6-8.) Aww bummer about the Dragons, but on the other hand this raises my interest in a class with metamorphosis since it's the only way to become a "pseudo-dragon". Do you have have any experience with that maybe ? You mentioned the Druid isn't that good when it comes to combat or hunting, but shouldn't he be pretty competent when being transformed into an appropiate animal ? A wyvern should be pretty bad@ss in battle.
And yeah you've helped a lot so far
atm I'm undecided between the Apostat / Occultist and Sentinel / Druid , so I would be grateful for thoughts and opinions on these classes.
If your goal is to become a Dragon, it can be done. It's a huge bitch of a task to manage, but it's been done by a substantial minority of the playerbase. Once you make it to Dragon, consider your goals of badassery achieved.
1) Necromancy doesn't involve undead, really, it's the manipulation of life energy to make yourself immortal or give yourself other super-human powers. The pinnacle of the skill is instantly resurrecting yourself upon death. As Rispok mentioned, it's a skill closely tied to the City of Evil, so unless you're playing a Mhaldorian, life can get complicated.
2) Sunlight is used for a variety of Grove skills, it's like a second "mana pool" that you draw from to use your abilities.
3, 4, & 5) Rispok nailed it, really. Domination works by making "contracts" with other-worldly aliens for minions that each have their own special effects. You can have any or all of them at once, but the contracts can be expensive depending on your time and playstyle. Occultism is more about your manipulation of Chaos energy that permeates the world, using it to empower yourself and harm your foes. Becoming a Chaos Lord as a mortal alters your character to give you certain bonuses or penalties to stats, resistances, and other traits. As Rispok mentioned, both Domination and Occultism are skills of the Occultist class, they go hand-in hand. There's a lot more to both of them, but the roleplay that surrounds the Occultist class is pretty deep, and keeping some of those details as secret as possible is one of the major parts of the role. If you're just wondering about the play-style of the class, think of a Pokemon master with technicolor, Lovecraftian Chaos magic with a reliance on chance and focus on secrecy/escape abilities.
6 & 7) "Greater Dragon" and "Dragon Lord" are just the names for levels 99 and 100, 99 being where you get access to Dragonform. Dragonform, itself, is a separate "class" (Like Rispok said, you lose access to your lesserform abilities while you're in Dragonform) filled with a "greatest hits" of utility and combat abilities, as well as boosting all of your stats (STR, DEX, CON, INT) to far greater levels than most character races. Different colors of Dragons have different breath weapons, but they're identical aside from that. Being a Dragon is pretty good all around, you have a lot of coveted utility abilities, and the combat is both easy and powerful in all combat situations, you just hear the top-notch combatants complain about trying to kill other top-notch combatants with it.
8) Druid is an interesting class that I think is a lot of fun for new players. Groves gives you a lot of toys to play with, and your own unique location for your "grove" so you feel tied to the game and the world a little more than most classes. To answer your question about Metamorphosis, each morph has its own abilities, though there is some overlap, so you go into different morphs for different things. For example, Eagle and Nightengale can both fly, but Eagle can instantly fly to any player's location, where Nightengale can sing to produce a powerful defensive barrier. Once you've mastered the skill, you can switch morphs near-instantly, so you can cycle through them quickly during a fight to use each morph's strengths and abilities as you need them.
6-8) I didn't say it's not that good, I just said it's not considered to be incredibly amazing, as some other classes are. This shouldn't deter you in any way, however. As for dragon... Well, don't worry about it for now. It takes a very long time and a huge degree of dedication.
As for my playstyle, I guess I like teamwork and PvE more, I like roleplaying but I'm not that good at it since so far I've only played in pretty relaxed RP enviroments (where it's okay to talk about game mechanics and stuff while still be in character for example). And since I'm a new player I guess I would prefer to be on the dominant team, I imagine that to be easier. I would propably be a terrible politician xD
And thanks for all the great help so far
Eilona Thank you too, good to hear the Druid is an enjoyable class
→My Mudlet Scripts
Party right, party hard,
Sing and dance, perfect bard.
Prefarar loop, accentato whore,Buy a new rapier, get nerfed some more.
3-5.) You've mentioned the "cost" of making these deals with chaos lords, what exactly do you offer up for these powers ? You've also mentioned my time and playstyle are a factor, how so ? Because that sounds like a pretty major thing.
8.) Yeah exactly, I like the idea of having "my" little place in the world. Sounds pretty interesting and a good way to learn the game slowly at my own pace.
Also, while becoming a Dragon by default on lv 99 has been eliminated some of you mention that you can still become a dragon, only that it's not an easy thing to do. Could you outline for me what would be necessary ? No need to go deeply into detail, just some short "Oh you need to do XYZ and that's incredibly hard even with the help of many others high-level players" or something.
And since the normal classes are considered "lesserforms" while the Dragon, as I assume, would be a "higherform", are there others ?
Yeah my first ever character was of the Sylvan class (another class that uses groves) and that was a big part of why I ended up sticking around and playing all these years. There is something nice about having a room that you're extra powerful in and can kind of control. Groves have been changed since I started playing, but you still maintain a fair amount of utility and control when within them.
Party right, party hard,
Sing and dance, perfect bard.
Prefarar loop, accentato whore,Buy a new rapier, get nerfed some more.
→My Mudlet Scripts
A bit sad that you cannot really become the animal in question, but I guess Druid is still pretty good.
@Zeon: Thanks, that makes it easier. Now I just have to decide between Occultist and Druid.
@Sena: Thanks, that is a pretty important thing to know, but I'm fine with that. I'm not completly uninterested in PvP or being useful to a group in other ways.
Occultists bargain with the Chaos Lords using karma, which is a personal attribute. You build it up by studying special items dropped by certain NPCs.
Also, while becoming a Dragon by default on lv 99 has been eliminated some of you mention that you can still become a dragon, only that it's not an easy thing to do. Could you outline for me what would be necessary?
This is a bit complex. Previously, anyone who reached level 99 was visited by Ashaxei, the White Dragon, who granted them the ability to transform into a dragon. Ashaxei recently died in a very large event, though, and she hasn't been replaced just yet. When people said that becoming a dragon was difficult, they were talking about reaching level 99 at all.
And since the normal classes are considered "lesserforms" while the Dragon, as I assume, would be a "higherform", are there others?
No, dragon is the only one with this distinction. It's basically a prestige class/race that you can change to and from at will.
Metamorphosis is like this, but with animals instead of a big glowy sword-guy:
It's necessary because if you transformed into the animal, it'd be impossible to explain how you wield weapons, ride a horse, and do various other things.
I just thought that it would be impossible to ride and that your stuff just merges or is ignored in favor of fixed stats based on your level or something.
But it does make sense.
I guess it's not so bad, do you actually see this "animal spirit aura" ingame ? Or is it invisible ? And can you fly with these "spirit wings" in the case of a wyvern or something ?
edit: Maul, not mail. Claws are for attacking, not for post!
Don't discount the losing side, just because they are losing at the moment. Even Ashtan was losing at one point. Look at them now.
This is regarding the preference to being on the 'dominant team' comment, obviously. Phone typing is slow typing.
Think about when you played king of the hill on the playground as a kid. Did you prefer being on top but with your dominance constantly threatened, or being the one plotting to take them down?
I've played Achaea for 10 (real) years. Each and every major faction has enjoyed multiple periods of dominance, multiple nadirs. Right now, Ashtan/Chaos is on top, Team Good is enjoying a resurgence/renaissance, Team Evil is at a bit of a low point of manpower given some recent defections, and Team Nature...honestly I don't know where they're at. @Delphinus can do a better assessment of his faction than I can.
Personally, I enjoy rebuilding and the rise to pre-eminence more than actually being on top. That, along with clear bias, is why I suggested Team Good. Under two new and zealous gods and with an entire city to rebuild, there's huge opportunity to have real and lasting effect on the game.
@Isildion Druid is a pretty interesting gameplay. Also Consider sylvan if you like having "pets" they have more "ents" which are pets due to their access to elementalism and are pretty awesome at hunting for dragon. Plus you still get groves and transform into a "Viridian". Just a thought. Take some time to get to know the nature factions play styles. There are a lot of them.
(Blades of Valour): Draekar says: "Synbios if sunbeams sparkle off that I'll kill you where you stand."
(Party) Halos says, "Disbar?"
(Party) Draekar says, "You know here we have disbar."
(Party) Draekar says, "And over there we have datbar."
Or I'd be an infernal/monk.