I want to express my dissatisfaction at how these capstone Seafaring activities have been handled, having now had every voyage on my log, and having a general understanding of how they all work.
902 - A Cursed Voyage
A recent change involving captaincy and ship requirements results in all sorts of possible bugs with the quest forgetting who is captain and what ship you requested the voyage for, resulting in sailing to very far, remote islands, only to find out that the quest forgot who the captain was and being unable to progress. Awards talisman pieces, but requires a very long sail for less rewards than some of the voyages below, has multiple failure points (someone killing a quest NPC, for example), and depends on items that can decay while you're waiting for recovery of the previous.
903 - A Smuggler's Voyage
Bug #10258, as well as a previous bug that was marked hopefully fixed twice, but is still occurring. The quest potentially resets the locations of quest givers mid quest, within 15-20 minutes. resulting in long sails that result in, 'oops, your princess is in another castle'. There's another bug that happens but that actually helps the player more than hurts, but it's still a bug. Does not award talisman pieces.
904 - A Treasured Voyage
Bug #10033, which has been bugged before. One of clues you're given to direct you to where you're supposed go seems bugged, since I've gotten it before and visited nearly every single possible location and nada. Does not award talisman pieces.
905 - A Tourist's Voyage
Disabled a seven months ago and still isn't back.
906 - A Captain's Voyage
The only voyage on this list without any real problems and is repeatable on a daily schedule. On the other hand, you don't know if someone else is doing it (thus blocking you) until you complete a 10-20 minute sail, which means you can waste a hearty amount of time only to have to cool your jets for hours until it respawns. Why can't we tell right away?
907 - An Indebted Voyage
This is fine.
908 - A Grievous Voyage
Disabled in April, still not returned to us.
909 - A Surgeon's Voyage
As of the writing of this post, the quest giver isn't given out his quest for whatever reason (bug #10316) when all other conditions the same as previous when they were. In addition, it can just randomly fail to complete (bug #9929), and multiple steps can fail due to captain/ship identity issues, as described above in quest 902. This is at the end of an hour, hour-and-half long sail. Awards talisman pieces, at least.
910 - A Priestess' Voyage
I'm not sure anyone has ever completed this voyage since its introduction, because of the multiple bugs plaguing it. The recent Changes post described a bug that was fixed that resulted in the entire quest resetting itself if you performed a wrong step, a step you had to perform in the first place. The last step of the quest also seemingly is bugged (bugs #10011, #10012), as the clue is rather unambiguous but performing the action results in no response. Is it truly a bug? It's hard to say, because multiple times, sometimes has been reported, flagged not a bug, re-reported, then grudgingly recognized as an actual bug, and fixed.
911 - A Voyage of Sight
This one is plagued with bugs. The Changes post mentions chests not having gold. This comes on the heels of a previous bug that reported that they were broken in the first place, that cause them to be fixed. Another bug resolved was the appearance of messages globally that should've only been local. However, THAT bug fix resulted in the message being typoed, missing tokens and colors (bugs #10212, 10264). A certain NPC you have to kill has no short description (bug #10265). Unlike most other voyages, it isn't shared with crew (bug #10227). In a recent bug, the quest area becomes inaccessible within a minute of accessing it, contrary to how it's supposed to be (I know how it's supposed to be because I've done it) (bug #10317). Finally, the voyage bugs out on the next step. It's supposed to finish, then lead to the next voyage - however, it never completes, and and it never gives you the next voyage. (bug #10225) I managed to wrangle up an admin to help me during my attempt, and did get the next voyage, but it never completed itself.
912 - A Fog-wreathed Voyage
This one worked, as far as I can tell, but you're never going to get it, given the issues plaguing its precursor voyage. It also wasn't sharable with crew, and did not award talisman pieces, and anyone hoping for more lore will be sorely disappointed.
In the time since voyages were released, how many content releases have we had, above and beyond the monthly promotions? How many of them will inevitably be as buggy as these voyages? Is it too much to ask that some effort and resources be devoted into fixing what's already present, rather than create new content? Or, that some resources be devoted into ensuring bug fixes are tested and verified? How hard is it to see, for example, that the string you made no longer appearing globally, actually displays properly (bug 10212)? Or that a fix emplaced recently doesn't just break the functioning of the entire quest (the recent change to the Voyage of Sight, that seemingly now just prevents the quest wholesale from being performed).
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As someone who works in the QA field... You don't want to know the answer to that question. To be perfectly clear, I've worked on games that have been out for years that just break all of a sudden under certain circumstances, or what have you.
Honestly would give a thought to actually doing QA work for Achaea if it weren't for the whole "Your character is liable to be inaccessible forever" and.. y'know. the fact i already work a 9 to 6 job doing QA every weekday for $13 an hour. kill me
Bug 9989: when the voyage appears at a harbor, you cannot obtain any other voyage from that harbor. You can choose to take a Voyage of Sight, or request another voyage, and if you choose to select another voyage, the usual dialogue occur... but you won't obtain the voyage when it's complete. You're effectively locked out of every other voyage.
And with quest 912:
Bug 10226: an emit string is missing its newline character - a typo, basically.
You can ask anyone that sailed this voyage on a regular basis and verify that something did change, regarding a certain quest item you need to dig up. @Entaro and @Minkaiare a few of the folks that noticed that previously, you did not need the pulling ship at the harbor to acquire a quest item, and then, all of a sudden, did. In fact, we had a captain/ship identification issue earlier today when I did this quest, forcing me to abandon the quest and retake it so that the quest NPC recognized that I was in fact the captain/owner of the quest. If you need further proof, I suppose I'll start logging all of my voyages, start to finish, and attach them to my bugs so you can verify that this sort of thing does sometimes occur.
This voyage is obtainable, shareable with crew, and talisman rewards are on a per-player basis, based on your personal voyage history.
Are we looking at the same history? Did I mysteriously get talismans in a fashion that didn't alert me or trigger messages? I would certainly like to know if I did. In addition, I had @Rhivona helping me when I did this quest, and she must've done something to force a prog that resulted in me gaining the quest. When @Mezghar was doing it the next day or so, he did not have the same luxury and when he performed the last step, nothing happened, ergo, the voyage wasn't obtainable. Whether or not it is shareable by crew, I have no idea, because we couldn't (can't) get it.
I have never failed to get talisman pieces from a voyage that rewards talisman pieces, and never gotten talisman pieces from a voyage that didn't (speaking as captain). I'm willing to bet that anyone else who does voyages on a regular basis can say the same. I'd riot if I didn't get my two pieces after sailing a Captain's Voyage, for example. Is this specific voyage unique for whatever reason?
And one last thing:
This is less of a bug and more of an player-friendly, ease-of-use point, a la no longer being able to pull a Captain's Voyage if the pangolin is out. A number of voyages require you to dock at harbors. These harbors have ship limits. You can thus be halfway through a voyage, and then suddenly be blocked because oops, everyone just had to have their ships on Clockwork Isle (I just checked, and Clockwork is STILL full at 10/10, blocking completion of at least two voyages unless you can wrangle something). Back in September, several harbors had their capacities expanded. Is this still something that could be implemented?
Last night, a bunch of issues were supposedly fixed with a Voyage of Sight. I even have bug completion messages.
About half of them, including the most important one, are still broken.
A line was typo'd and is still typo'd.
Another line is typo'd and now just straight up doesn't show. Call it a bad assumption, but I don't know if it's just a visibility issue, or if the associated prog is just not running (which would be even worse because it means the quest itself would have blocked progression at this point).
The voyage is not completable. The quest NPC bugs out at the last step. Still. In the same fashion as described in the previous bug (he actually give one less line of dialogue now, one instead of two, and then just abruptly stops. How do I know he should give more? Because @Rhivona forced the prog through the one time I did it successfully and I saw the entire dialogue that's supposed to occur). How long would it have taken to verify the fixes were all working, vs. how much time has been wasted by players having to redo the voyage over and over?
Bug #10335:
As a corollary to the above, the dockworker in port seems to then bug out after a few minutes, and gets stuck. You can't ask him for a voyage or anything.
"Hey we fixed this, now QA it for us, which since you have to do it as a user does, takes about 2+ hours"...
And then surprise, it's not fixed when they've said it's fixed at least 10 different times. And, surprise, each 'test' takes 30~120 minutes of work...
Bug testing isn't something players should have to do for fucking free to access content, yet here we are.
Though please @Phaestus extend the clockwork isle capacity, or kick out ships docked there for a period of time. Pls I beg.
There is just one more issue really plaguing the voyages though, and that's the fact that two voyages require you to dock at Clockwork Isle, which has been at max capacity (10/10) for months. A couple of idle layabouts are just using the docking spaces as shipreturn points for hunting. Can we please get these ports expanded, in the same vein that Tapoa was?
Allow any harbor to be expanded. 500k per expansion.
Alternatively, allow people to purchase/create a personal dock space that only they can use, 1 million gold.
zGUI 4.0 - A Free GUI for Mudlet 4.10+
Worth nothing that Tapoa was expanded also for reasons of voyaging + importance. There's an old forums thread regarding it.