I used to play Achaea years ago, but I gave it up because of being disappointed with how combat works. I got the strong impression that if you are going to be any good, you need to practically learn a new programming language for the reflexes/scripts. Or just essentially become a programmer. Am I wrong in this? I don't really enjoy programming and didn't want to spend all my time creating complex code just so I wouldn't get killed by a venom... or so that I had any chance of winning. Is this wrong? I know you can buy pre-packaged scripts, but if people are selling them, then the "programmers" that make their own scripts will know all of their weaknesses. I don't know, is this wrong? Is there any way around having to basically learn a programming language to get good at combat?
Furthermore, I ended up choosing a class and sinking a lot lot of lessons in a class that seems to be more combat focused. I have thought about forgetting the class and changing to another class that isn't so combat focused... but then I lose 50% of my lessons. I'm halfway through one skill and transcendent in another, so thats a lot of lessons to lose. I have thought of multi-classing, since I'm level 71, (and I need to be level 80) but then I read that you need to be transcendent in all of your class skills. I see no use for evileye or apostasy if I have no desire for combat.
Does anyone have any advice?
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If you have sharp reflexes and know how to make a trigger, then you can be moderately successful in combat without knowing how to program.
You do probably need to be able to make basic aliases and triggers. People tend to pick that up pretty easily, though. It's by no means a requirement to learn a whole programming language.
Even if you want to use fairly automated offense, which is optional, you can use something someone else made like AK.
IE. limb trackers, affliction highlighting, etc
That being said, pretty much all classes benefit from knowing how to code.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
I actually really like Achaea more for the roleplaying aspects... the way you can be a tailor and make clothing, own a shop, be a part of politics or gain ranks in religions... I haven't seen this in other games, other than MUDs like Achaea, that do this.
I can make basic triggers and aliases. I just seem to remember that it got really complex, and I felt I needed to be a programmer and learn another language practically. Maybe I'm remembering wrong?
Armali is correct, 90% of the skills found in your class skills are related to PvP. A smaller number relate to PvE, and every class has a handful of utility-style skills that can do anything from fast travel, to opening portals, giving you defenses, etc. etc.
An attacks PvE damage also increases as you invest lessons into its skill (Decay for Necromancy, Weaponmastery for Knights, etc). So if you plan on hunting, you still gain benefits from investing lessons.
Transcending your skills isn't a requirement if you don't ever want to get into combat, though Mhaldor has some soft requirements in mandating defense against raids if you're called upon. You can serve just well enough with your bashing attack in those cases though.
And I'm very, very slowly working on something to get better but it's not my focus.
Give it a try. You'll probably find it less daunting once you've tinkered with it.
With that said, some classes require some scripting to reach their maximum potential. It's been a few years but I remember once counting that artied serpent has to make anywhere from 6 to 10 decisions per every 1.8 second round, without even counting defence. Even if your brain can keep up, your fingers probably can't. Affliction tracking is now also becoming common, and without it some classes are significantly unrealistic going against serverside curing, SVO, and the plethora of new passive and active affliction healing.
If you REALLY just want to fight without getting into code at all, just play monk or runewarden. Given enough experience (and Artie's) you could probably kill most people using Nexus on your mobile phone - and I'm not being hyperbolic at all saying that.
Achaea has this funny thing where you can choose between stat-check classes that are easy but powerful and cheaper but almost infinite skill cap classes (imo serpent is the extreme end of this spectrum). While it's not impossible, you'll generally want scripting more and more the farther you go towards the "cheap but high skill cap" champions, but not so much for the stat based or slow prep classes.
Then again there's always Sylvan. The power to complexity ratio here is frankly broken IMO. If you just want to sit on one class and kill most people with minimal effort, get yourself a Diadem and go sylvan.
At the same time, coding is fun and rewarding, and is one of the only skills in Achaea that actually carry over into real life. If you spend thousands of hours mastering lua and basic programming best practices, you'll be halfway to the equivalent of a computer science degree.
There are still a ton of options for playing that don't involve PvP.....hunting, crafting, tradeskills, questing, sailing, mining. The class abilities are now very oriented to PvP, but that doesn't mean you have to use all of them. Hell, I never even bothered to trans two of my class skills because I only fight and hunt in dragon, and I'd rather put the lessons into tradeskills.