So, while we were drinking in DC, my boyfriend made a bet with me,
@Cinya,
@Sohl, and
@Akia that involves him (finally!) making a character on Achaea. I've been spending time since talking about all the fun our little text world has to offer. I feel like you guys probably have some god points too.
If you had a friend who was totally unfamiliar with this sort of gaming, what sorts of things would you tell them to pique their interest?
Personally, I've been focusing a lot on the diverse ways to play. We don't know yet if he might eventually be drawn to combat or politics or exploring the high seas, so I've just been telling him about how there are many ways to succeed and many different focuses to persue, which seems to be working, because I can see his eyes growing wide at all the imagined future opportunities, haha.
Edit:I don't know why my paragraph breaks weren't being included.
Comments
If they start asking questions, I'll talk a little about the different cities and houses, maybe some history if I can remember some interesting bits, but mostly to illustrate that the "player clans" of Achaea are established, relevant organizations that shape the world and each one is guided by different ideologies, rather than "Woo, Friday night raid night!" (I then explain that every night is raid night in Ashtan and Mhaldor.)
What feels like it works the best, though, is talking about combat in simplistic, cinematic terms. Not the "Well, because I DSL at 2.1 seconds, I can beat herb balance and use a kelp stack while prepping his legs..." but something like, "I was fighting this Monk who gets different attacks with his legs and both arms, and so he tripped me with his feet, broke both my legs with his fists so I couldn't get up, and then snapped my spine in half when he regained his balance." or "They were entrenched at the town square, so we set up our archers south of them, calling targets and firing volleys of poisoned arrows at the same guy. They'd try to put up shields to stop it, but we'd break them with these enchanted meteor arrows, and just took them apart one by one."
In my experience, it's all about selling the "movie" of the game, and then explaining the details as they ask for them and show interest.
How to encourage people to keep playing I'm still working on.
The soul of Ashmond says, "Always with the sniping."
(Clan): Ictinus says, "Stop it Jiraishin, you're making me like you."
The soul of Ashmond says, "Always with the sniping."
(Clan): Ictinus says, "Stop it Jiraishin, you're making me like you."
It's a difficult subject - Every time someone's seen a MUD over my shoulder they ask if I'm programming or working on some kind of school project. When visiting my mother she even said "the looks boring" when staring at my laptop after a brief explanation of what I was playing. One effective thing I remember when I was younger was being so immersed that you start ignoring your friends to the point they feel compelled to log in and find out what's comsuming so much of your social life. That's assuming they care enough to find out what you're doing as opposed to just forgetting about you completely.
So there's this @Cooper fellow...
:-c
:-/
One comment I got was that they wanted to play a game, not a program. Even with all the roleplaying they thought it was too much effort to have to "think" as a character instead of killing things. The only person who really liked it was the one who does theatre as a profession, which is understandable.
I need more cerebral friends.
Losing their light in the glorious sun,
Thus would we pass from this earth and its toiling,
Only remembered for what we have done."
Losing their light in the glorious sun,
Thus would we pass from this earth and its toiling,
Only remembered for what we have done."
Honourable, knight eternal,
Darkly evil, cruel infernal.
Necromanctic to the core,Dance with death forever more.