So I was looking at the Ideas listing today, and realized that there are...
...just a few...
...ok, maybe more than a few...
...ok, a LOT of submitted ideas that have reached (and in many cases far surpassed) the 10-support threshold for admin review, yet are still on the list.
I do recognize the fact that Achaea's coders have lots on their plate and can only devote so much time to player-submitted ideas, but I have to admit it's a bit discouraging to see that ever-growing list with lots of good ideas and not having any sort of timeframe on when (or if) they will be implemented. I know there are a few that make it through the process here and there, but heck, the last "Inventive Ideas" post with more than a few ideas was November 2019, and the one before that was March 2019.
Admins, could you perhaps give us some insight on when the next batch of approved ideas might be due out, and maybe about the process an idea goes through on your side of things, once it hits the required level of support? I think that might help relieve some of the frustration players experience when seeing that massive list of ideas. Thank you!
Comments
We do need more info and transparency here.
Or another Tsol wave
Hmmmm.
- To love another person is to see the face of G/d
- Let me get my hat and my knife
- It's your apple, take a bite
- Don't dream it ... be it
Correct, and I like that they did that. However, I'm wondering more about implementation of these ideas - if and when, to be exact.
I also wonder how many are ROI issues, although I hope and assume that "Playerbase satisfaction" (and therefore retention) factors into the hard core money decisions.
Accountant: Players want a BLAHBLAH! It will cost us 100 programming hours and we won't even be able to charge for it.
Numbers Geek: If we give Players the BLAHBLAH we will retain an additional 15% of newcomers and slow the drain of oldbies by a factor of 5. As we all know, our revenue grows exponentially based on average players, so any change which increases the number of players helps our bottom line, albeit indirectly at times.
- To love another person is to see the face of G/d
- Let me get my hat and my knife
- It's your apple, take a bite
- Don't dream it ... be it
Counterpoint, it can, at times, be slightly annoying when that happens and they nuke it so quickly. Like, did you guys even read my carefully thought-out idea that I spent entire seconds writing? Hmph....
Winner of tournament gets some version of their idea implemented.
Perhaps a big red "NOPE" or similar marker by those ideas that aren't feasible (for whatever reason) might help?
The system is mostly just to show admin what we do or don't want, this is shown by sourcing ideas from players and having us vote for them. I'm sure there's some organization/project management stuff built in that we don't see as well.
An idea with +100 votes doesn't mean the idea is being implemented. It just means that players think it would be a good thing to implement.
After that, the admin team has to decide if they want to spend the time to implement the idea. Suggestions that will positively impact "a lot" of people and take little coding will almost always be implemented. The idea that helps you and your 3 friends but would take 15 hours of coding time probably won't be implemented.