Looks like routing to Achaea is messed up for some of us. My average ping has skyrocketed 5x over the last 24 hours, and a traceroute seems to suggest that my traffic is being routed to Europe and back. I know I've seen at least one other player that this is happening to. Any idea on if this can be fixed?
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99 problems and the ping is one.
From just not when we had some very very spotty lag
the fuck am I routing through Stockholm, SE for lmao
Disappearing from Achaea for now. See you, space cowboy.
smileyface#8048 if you wanna chat.
LOL.. now I'ma hack you now that I know you're at 192.168.1.1
We've had some reports of intermittent bursts of network lag (which I'll pass along to the right folks), but bursts of network lag that aren't gamewide (or at least simultaneously affecting several players) are very likely intermittent ISP issues, and out of our hands.
Why is this?
@Phaestus @Sarapis so it's been about 6 months since whatever change was done on the backend introduced a minimum ping time of 25ms or so to Achaea's servers, and significantly increased ping times for the entire playerbase. Do you guys have any plans to fix this? Perhaps by moving whatever you're doing to our traffic onsite so that your premier product doesn't have the worst ping times out of all your products?
So, the difference in routing is that Achaea is going through Zenlayer and Aetolia (and other games) aren't.
If I had to take a guess (based on the fact that you /usually/ use something like Zenlayer to reduce latency not add it, lol), the primary purpose is as an anti-DDoS mechanism, probably in response to whatever happened in ANNOUNCE 5203, and there aren't a lot of options here that don't add some amount of latency. Especially given that DDoS protection for non-standard traffic (think, anything that isn't a website) is usually stupid amounts of money.
The specific reason for the latency is that traffic to Achaea needs to route towards the nearest Zenlayer point-of-presence rather than the actual most efficient route, and there's no real solution to that if my guess above is right.
There are likely common sense or even contractual restristrictions on discussing details of anti DDOS measures, so the admin silence on this front isn't particularly surprising.