Hello! For those who don't know me, I am currently a 2h Runewarden in Cyrene. I am looking to pick up my second class some time in the next few weeks. My main focus is generally hunting, but I am very eager to get into dueling, group combat, and maybe even become a Mark. I have some credits to play with, but no more than 3k to start with on my second class. I am pretty dated on the PK scene and recent class adjustments, so just going to throw some thoughts out there on the classes I am interested in and see if anybody has any corrections, or insights to add. Thank you!
Let's start with my current class:
Runewarden (2h):
- Great hunting
- I have gathered on the forums that 2h combat isn't all that exciting and lacks a competitive edge.
- I will likely switch to DWC or SnB for dueling once I get dragon
Serpent:
- Superior hunting, but requires a bit more investment to be top-tier in combat and hunting (Dex, Lash, Dirk, and tankiness)
- Pretty versatile when it comes to dueling
- According to Rakkaro, also the bane of your existence because of how easy it is to slow your momentum
Monk
- How viable is Tekura monk versus Shikudo monk with artefact investment?
- Is int monk still a thing? Or mostly luxury artefacts for raid kills?
- Hunting is meh, but that's why I'll keep runie
Alchemist
- Seems to be the #1 pick for non-investment 1v1
- How much does the potential increase with investment?
Elemental Lords
- I know nothing about these, but there is probably a thread so I will dig around some more.
Any other favorites? I generally prioritize 1v1 over group, since being able to hold your own will keep you alive in many situations. What classes generally score the most group kills?
Anyway, lots to think about. I don't expect anybody to answer all of the above questions, but would love to hear further thoughts!
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Comments
Alchemist is one of the best duelists in the game vs anything without evade. Incredible hinder and super cheesy finishers. Sublimation version is hilarious.
Monk will always be excellent in teams, plus it benefits of having a HUGE list of applicable artefacts, so if you're goal motivated like me and stale out when you plateau a class, it'll keep you drawn in. Range tele is nice, impatience on demand for your team mates to lock, Crescent/BBT cheese in teams.
Jester probably the best group fighter in the game, but its 1v1 is super difficult.
Coming from the slow, dull monotony of 2H, Tekura Monk might be a great place to start. Scythe is super hard to dodge.
edit: Saw your first bit, would still recommend a weapon and spec swap. You're approaching the point of the XP curve where you'll feel slow regardless of spec.
Tekura monk is much the same. There's two ceilings, the first where a large number of people tend to rest on their laurels and the class seems rather straightforward and unengaging and the second where things open up and you start seeing the classes' ability to respond and punish things people do to cover its usual routing. Monk in general is one of the most out there classes defensively in the game, by which I mean you have tools that help you survive things that kill anyone else while simultaneously having issues that leave the person who just killed you scratching their head and wondering how they got you accidentally.
Both recommended.