Hello!
I am really thinking about sinking into one of the Iron Realms game, and currently my favourites are Achaea and Aetolia, and I am trying to figure out what are the main differences between these two. I was trying to find some answers but I got posts that are several years old and they are talking about things such a player base so I am questioning how relevant they still are.
Thus far from what I gathered Achaea has the sailing system, which is not present in Aetolia(?), and Aetolia is more RP focused(?). (feel free to correct me)
I get that the classes and races are somewhat different, but besides that? Does one have more skills? More in depth lore/quests/PvP/ PvE/ RP? Better combat system? Is one more P2W? Does one allow you to climb higher in the world hierarchy (like being a lord of a region/city or something like that)?
I spend a few hours in both, but the early game content feels really similar, and when I asked in-game, most I was able to get from people is "They are totally different games" and "You have to try to see" but I am not so fond of dumping a few weeks in both games just to choose one afterwards, and I think having a comparison might also be helpful for future potential players.
I will be grateful for every answer!
Answers
Disappearing from Achaea for now. See you, space cowboy.
smileyface#8048 if you wanna chat.
PvE, honestly both have their ups and downs. Aetolia has stuff like Giovelli's Safari which is essentially a "survive as long as you possibly can against waves of monsters" - Great for making gold, also fun if you find others who enjoy it. Not incredibly artifact-dependent. It also has a thing called 'Beneath' which is basically what would be considered a 'dungeon' in any MMO. With actual bosses, who have real strategies. Forays do this to an extent, but forays leave a lot to be desired. I love Beneath.
Artifacts, another touchy subject. I wouldn't say either game is more "artifact-heavy" than the other. I'd say Aetolia's is generally better, though, since you basically get Level 1s for free in the form of amulets. They help significantly in easing you into the game. As I noted above, Aetolia's version of daily credits is also much more thorough and just generally better, especially for newer players. It doesn't require any sort of cheesing or carrying to get your cap. Achaea really needs to fix a lot with theirs. I'm sure I'll cop shit from some people for pointing this out, as oft happens.
As for what one I chose? I play both. When I get tired of one, I generally play the other. Often times I play both, just depends on what one I feel like playing at that specific point in time. There's one good thing they both share, and that's: "At least it's not Starmourn or Imperian."
Disappearing from Achaea for now. See you, space cowboy.
smileyface#8048 if you wanna chat.
This point of Daeir's? It's the number one reason I don't play it as much these days. It overshadows all the good stuff about Aetolia. It can be incredibly stressful, and one of the main reasons I play Achaea a lot more now. The other stuff he says is true, so I'm going to address some things I noted:
- Convenience and QoL, Aetolia has a lot of features Achaea doesn't. Did you know they have a built in automapper/walker, so you can just walk to any arbitrary room number? I barely use the mudlet mapper! It's like having infinite landmarks!
- Achaea's world is wider, and I daresay deeper. I've enjoyed uncovering little secrets and solving continent-sweeping quests that simply do not really exist in Aetolia. There are a tremendous number of things to KILL for fame in Achaea, there are cool little mechanics and puzzles in super mobs like with Yudhishthira. The are the elemental guardians, there are forays, there is Yggdrasil and Ratatosk, and the Underworld and all the Ur'Vampires. So if you're someone that enjoys exploration and murder, I don't feel Aetolia has it to the same level as Achaea does. Plus, Achaea tells me how many quests I've finished in an area, which satisfies the completionist in me.
- Overall, there feels like less stuff to do in Aetolia, which ties into the above. There aren't as many super mobs to hunt, not as many dungeons/forays to run, no idea if you're missing a quest in an area so you can searching for it. You fight the same people day in and day out, and if one side has an advantage you just get to lose for months on end without much chance for variation. The world is smaller, so there's less to explore. There's no ships or sea monster hunting or diving or pirating.
Disappearing from Achaea for now. See you, space cowboy.
smileyface#8048 if you wanna chat.