So, as a person that IS in the top 10 explorers... And after hearing lots of stupidity and heated debate around it.. I wanted to see everyone's opinion on Explorers.
Right now, certain rooms (House Halls, City HUBs, Divine Inner Temples, Underrealm, even Dragon Lairs) are counting for the purposes of Explorers. Heck, even seasonal things, or things only accessible if you were around at a certain time (The Alehouse, Old Thera, Great Hunt Caves) count for explorers, and are worth a TON of rooms.
Let's list problems that are raised by these rooms being part of explorers.
The Fellowship of Explorers is a mostly niche, and overall neutral organization. Why certain rooms count for Exploration, such as inner temples, or even house halls, is reason for speculation. Right now, the best way to get into the top 10, or even Worldwalker status is by breaking and entering into these places. I'm not even kidding. It's more-or-less required to get Worldwalker. Most organizations take Estate breakins seriously, so only through a massive lapse in security, or abusing some poor novice that doesnt understand security, or is too trusting (and therein gets absolutely decimated by their peers for allowing a breakin).. it raises a whole slew of issues.
1 ) Characters that want to be at the top of explorers are basically forced to be neutral, oath break, or break and enter into these areas.
2 ) In the case of Dragon lairs, they really are only allowed access to one, but by someone from another lair reviving you in their lair, you can explore their lair.
3 ) Why are these rooms even considered for Explorers. I imagine the Fellowship of Explorers to be a group of adventurers wanting to encourage everyone to see every little nook-and-cranny of the public world. These special areas should not be accounted for. If exploring an area is gated behind a "Be a member of this organization to open this door / do X" then it should not count for Explorers. Stockrooms were done the exact same way, and exploring community rejoiced. This will be no different, except that certain individuals at the top will weep at loads-of-gold dropped on bribes.
Here's a list of areas, in full, that should NOT count for Explorers. Tell me what you think below!
1 ) All House Halls, the Merchants get a free pass on their public area, but anything on the inside are now not counted for Explorers.
2 ) All temples for ALL divine that require you to say some fancy words, or push/pull/etc. to get in are now off the docket. Temple of the Dwarf Father is an example of something that is accessible by not being an enemy, and the correct race. Prospero's public temple is as well. Phaestus' Sapience temple, or Sartan's temple are examples that are not.
3 ) ANY Limited time / "Oh you can only get in during this specific season IRL" / "Well if you have an alehouse thing to teleport to the alehouse." sort of crap. It needs to all be set as rooms that do not count for explorers. It's a touch silly to expect players to always be around to explore these rooms. "Oh well you weren't around for Mayaween? Too bad. Wait until next year, chump". (Spooky Old Thera is a good example of this from the Reckoning)
4 ) Great Hunt Caves realistically should fall into #3, but due to the Bakios card. They do not. Remove Great Hunt Caves from explorers. It's dumb to depend on RNG to maybe get you into the caves. After the recent reset, about a month and a half ago? I'm down 2 caves, and still slowly trudging along.
5 ) Dragon Lairs. Yes, these probably should, but unless there is word said one-way-or-another on if this is a bug to be able to explore other dragon's lairs.. Probably just remove these from Explorers.
6 ) All city HUBS, things behind locked doors in city's that non-citizens can't access. Cyrene's Bathhouse, old housing in cities, regent's / city council chambers are all examples of this. The extra add-on would be for Hashani that have access to Balan'maal, and the Tsol'teth houses in Underrealm. These shouldn't count as well.
7 ) Class-only places. Grove of Isolation, Inferno, Nirvana, Time Crystal (Depthswalker). Keep Gare though, since everyone who gets dragon can get Gare rooms.
Don't get me wrong. Bribes and stuff can be neat for RP.. but this is just asinine at this point.
9
Comments
Results of disembowel testing | Knight limb counter | GMCP AB files
Rooms that are 100% not accessible anymore should be removed (old Shallam, old god temples) - most already are, but it would be good to make sure.
Temples, house halls, etc should count unless those areas kick intruders out automatically.
Side note, why have I never thought about bribing people to let me into private areas?? Thanks for the tip.
Many of those places that are called into question here can be gotten to in different ways. Being a member of an organisation, diplomacy, trespassing, up to bribery. I've explored some estates by just asking. I've explored others by working diplomatically (e.g. the old spirit walker estate). I've yet explored more others by jumping to opportunities as they presented themselves (e.g. being able to get into the Arcane Kindred estate when they were broken into so the city guard was allowed to enter it).
Almost no other in-game goals reward the same width of approaches and offer such a diverse group of people a similar chance at getting a reasonably good ranking.
Every limitation you introduce, every type of room you make no longer count, reduces this and places a greater focus on one of the remaining options. When diplomacy/trespassing for entering estates no longer benefit explorers because estates no longer count, things like being an artied dragon and a good quester become comparatively more important, for instance. Rather than rewarding a set of differently skilled explorers, only one kind will still be rewarded.
Arguments like "keeping Gare is fine as everyone can become a dragon" make no sense to me. Everyone can also join a specific house or order. But the way we play the game and choose to roleplay may stop us from doing so - just as much as they may stop us from being a dragon and that's fine.
And no, not all explorers rejoiced when stockroom and such were made to no longer count. I still see absolutely no reason why that should be the case. Sure, I always knew that there was no way I'd ever explore more than a couple of those, but to me, exploration has never been about having been everywhere, but simply constantly working at squeezing out one or two more rooms over a long period of time.
And don't think I'm arguing out of a selfish interest here. With the new estates post Renaissance and the other changes to explorer rankings that made many previously explored places no longer count, almost all of my previous progress towards house and temple exploration has been scrapped and I'll have to do it again. But that's a challenge I'm looking forward to.
tl;dr: the more different types of rooms count, the more any forms of "unfairness" will even out, all in all.
→My Mudlet Scripts
→My Mudlet Scripts
I do feel your pain though. During all my time in the Mojushai I've had to fight against over-the-top security measures and people actually dissuading house members from using the estate out of fear of break-ins. But it's the same as for things like theft prevention really. Rather than trying to understand the mechanics behind these things and only doing/teaching what's actually necessary, people tend to harbour irrationally exaggerated fears and come up with convoluted counter-measures. That's why we get people teaching theft prevention with multiple stacked containers and all sorts of snap reactions instead of just the two or three things that perfectly suffice to stop 99% of all theft attempts.
→My Mudlet Scripts
→My Mudlet Scripts
→My Mudlet Scripts
It's also quite telling that getting such requests is a fairly new thing, I feel, which would confirm the idea that exploration may have become too much of an OOC numbers game in recent years.
→My Mudlet Scripts
All the rest... you said it yourself. It is a niche group. Part of that should be the challenge of difficult places.
I'm also not completely innocent in talking to people bordering OOCly to ask about a specific room in an area. And completely guilty of asking others what % their tome says for areas to see if I missed something.
...also needed help finding a specific type of (redacted quest info) to get into the explorer hall in Thera. Fuck that quest!
→My Mudlet Scripts
Also, as to the OP, no thank you. We have two active Worldwalkers at present, one of whom is a HL in a highly polarised faction, so this isn't a problem with the system. Asking for things to be made easier because people don't want to put in the work for the various in-game achievements is not something that should be encouraged.
Anything that has to be as rigorously protected equivalent to stockrooms should also be on the list. There's more to the game than $/currency value, and breaking into a temple should feel pretty freaking amazing, not just sorted for 1:1 trades or being a franky-faction flipper.