Hello.
I'm young and dumb. Would someone mind concisely defining and simplifying combat for me? Break it down into the simplest terms and strategies, please.
For example, please explain momentum vs. prep. vs affliction vs. whatever else there is. What do these mean, practically speaking?
Thank you,
Mosey
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Momentum: You build up hits to do bigger hits, stacking until death. Usually the same thing as prep, but prep includes limb damage.
Affliction: You hit quickly with lots of afflictions (HELP AFFLICTIONS) to usually end up in a lock, which is where they have the right combination of afflictions to not be able to heal anymore. Routes other than locking exist, but this goes into the dissertation.
Defense: Shield, run, fly, switch curing priorities.
Range: Bows and similar LoS (line of sight) abilities, few other non-LoS but still not in room abilities.
Group: More than 1 person vs more than 1 person.
Gagging: Preventing your client from sending you lines you don't care about.
Range is very rarely used in 1v1.
Solo kill routes in group are largely abandoned, except edge cases where someone might be pointed out to go solo people who get caught out of the enemy group, or to knock a ranged sniper or something.
Prep classes take a lot longer to get to their kill conditions but if they do, the momentary pressure of the route is often intense.
To survive momentum you need to dip your offense occasionally and focus on defense. To survive prep, you have to wait for them to trigger their prep and then act intelligently in that moment.