I ran this discussion in the RP Discord but felt it merited a wider audience.
There's been a lot of negative sentiment recently on the forums and while I can understand why (don't get me wrong, there are some good points being made), I thought it would be nice to inject a little positivity by remembering the things we like in Achaea that have come from admin releases. We're very vocal about what we don't like, but it might also be helpful for the admin to know what we've loved.
This specifically focuses on admin-side stuff, so can include:
- Events
- Areas
- Combat changes
- Skill/class changes
- Changes in policy
- Promotions (yep, even this!)
And in general anything staffside that you'd like to give a shoutout to.
It doesn't necessarily have to be recent. Can be older stuff too, though I would suggest newer things would be more relevant.
I will of course comment as well, once I'm home!
If you like my stories, you can find them here:
Stories by Jurixe and
Stories by Jurixe 2 Interested in joining a Discord about Achaean RP? Want to comment on RP topics or have RP questions? Check the Achaean RP Resource out here:
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Comments
For srs though, Yggdrasil has been my favourite, even if some stuff sucks, it's still an awesome place to explore, quest and get lost in.
Tsol'teth invasion had a lot of fun stuff, a lot of not fun stuff, but it made me flex my RP muscles more than I think I've ever had to, so it was really impactful for me. 34 person raids suuucked but they were kinda cool at the same time.
Oh, wait, it's dead already.
Server side curing is also amazing! Changed the game for the better, and lowered the barrier to entry.
To me, talismans have been more enjoyable than not, and was a great addition to the game when they first came out.
Thanks for the amazing game that is Achaea Truely.
The fixes and improvements were much appreciated.
Favourite event of all time -- Yggdrasil. An explorational wonderland. And now Nur is there as well! With mysterious locked gates! I still go back to Nur from time to time, staring at everything to see if I can find something I missed, or if something has been quietly added. It's a fun experience, since you have to figure things out almost entirely from observation.
Other favourite events -- the Black Waves. The plot was quite intricate, with twists and turns, and a huge amount of lore behind it. And still only scratching the surface. Opportunities to interact with the Tsol'teth, visiting the fortress (from an allied perspective). And so many more things to find out.
Some favourite places -- Istarion, the surrounding areas, all with historical links between them. It's awesome, and deep. Same with the Underrealm. If I have a wish, it's that Aalen could get an upgrade, because by comparison (playing a tsol'aa), I feel like a village bumpkin whenever I go back there. The game has really come such a long way.
Favourite upgrade -- the great exploring recode, every room counts! Stockrooms don't count anymore! We actually have Worldwalkers now, which wasn't even remotely possible before.
Things I'm looking forward to -- the Underworld revamp. Would love to see more, know more about how that place works. Maybe we'll see (more of) the Magisterion? The city honours quests. The org culture focus, continuing into this year. Especially for organizations without patrons, the news is extremely welcome.
I think Death's Heart would be my favorite "release", although it was more of an event. Very much nostalgia based love - the event was so full of lag because so many people were on that most of the fighting was just watching the Occultist ents kill everyone because the ents weren't affected by lag.
I really loved the Underrealm and everything Tsol'teth related. It was super cool as a player, and for my character it raised a lot of internal conflict because of how strong they were.
Clan housing is cool, Tide mechanics are cool (cause everyone can participate equally) and other blackwave things where neat too. (but I have to agree with Issam that it was a lot, I didn't have any organizational responsibility , however it kinda felt like a personal baptism by fire into RP. That being said, the consequences lead to incredible developments.) Adventures is a step in the right direction, wish I would remember to go do them though.
Long term conflicts I loved like the Shala-Khulia war were a lot of fun.
Also the change to where you could reach Meropis by land, it made exploring so much more fun especially if you didn't have the time to sail all the way down there.
Though I may be in minority I did like the trade skills change so that you were not dependent on a class to get certain items. This also goes hand in hand with the release of the Alchemist class. Great times.
Areas: Nur definitely, I think, though Yggdrasil in general also applies. The Tsol'teth fortresses are very close in there too.
Combat changes: The release of Weaponmastery is what finally allowed me to gain some proficiency in combat. I remember I had always wanted to use a bastard sword as a Runie, and I fell in love with it the moment I first heard the whispers of the idea.
Class-wise: The release of Depthswalker. I didnt particularly love the split between Tradeskills, as it made forging pointless and unprofitable.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
I was in Mhaldor at the time, and honestly had the most fun I've ever had in this game. I miss Mhaldor sometimes.
We are what we pretend to be, so we must be careful about what we pretend to be.
The Yggdrasil is truly an amazing work of art and I adore it on so many levels. The amount of work that went into it must have been astounding. From the reflection in the Ausafoss to the unique skies in every single tier and location, it has been absolutely wonderful to explore.
It's not very specific because there are a lot of examples but I adore any time an admin provides a payoff to player-initiated roleplay, especially when the player(s) didn't expect one. Even if it's a really small thing, unexpected admin attention can sometimes make someone's day/week/month/year.
To be clear, I don't mean to imply that admins need to get more involved. I just wanted to express how nice it is to see someone's passion/initiative get rewarded.
The World Fair was something huge and very enjoyable even from a spectator standpoint.
zGUI 4.0 - A Free GUI for Mudlet 4.10+
1.OK, do you have SVO?
2. You should get it. It's cheap.
3. Well, I guess get back to me when you get it and can cure. Seriously, it's cheap.
The soul of Ashmond says, "Always with the sniping."
(Clan): Ictinus says, "Stop it Jiraishin, you're making me like you."
The Worlds' Fair was one of a kind, so much better than a Bazaar. I miss the intercity interaction.
New areas are beautiful. Nur and Yggdrasil feel otherworldly.
New adventures are fantastic. They have me doing forays, which remind me of old-school instances in ADOM.
Membership credits buying different rewards is nice, especially room credits.
Clan housing! Artistry! Art galleries!!
Every recent Mhaldor release, from the Ziggurat to new rooms to our denizens advancing and taking on new roles in the story.
Garrote buff! More whip tricks for serpents!
Reaching down with a massive hand, Sartan lifts your head and draws a taloned finger across your throat, the wound closing as He does so.
- The no-prism addition for Househalls. Househalls are still used less than I'd like, but I always thought it was ridiculous that you were less safe in your Househall than standing on the streets. Security protocols etc yes but there was always a sense of paranoia and you could never really just linger there for potential RP.
- Similarly, the no prism addition for houses too. And the most recent security upgrade!
- The disc that makes frozen images. I love it so much! And actually all the items that tell some kind of history.
- The jungle area of Meropis with the river and fruits etc. It reminds me of home and I love how intricate everything is.
- Clan housing. Very pleased!
- The new tradeskills. I love the variety added and the potential for so much more customisation.
- The summaries at the end of Events posts. I initially found them a bit jarring but am forced to agree that Sarapis was right and it makes for much easier reading, especially when you're trying to record stuff.
- Serverside curing, walk to, and the Nexus client. I really cannot say how much of a help all these are for helping me get back into the game after absences. If I had to update my triggers etc every single time I left I think I would have stayed gone.
- Config clothesline. I love it so much. I'm no longer trying to read everything in one huge block of text.
- The Ziggurat, because outside of the Restoration that is my single biggest contribution to area building in the world and I'm so proud to have been a part of it.
- Bal'met. It changed the world in ways we only dream about now.
- The newbie tasks being changed to be much, much more newbie friendly and take the work of integrating them into the world off players, letting the latter involve themselves as much as they want or don't want without making themselves feel like they are solely responsible for their interest in the game. This is so valuable to prevent burnout and I really, really appreciate the effort on this front. Players just...well, want to play.
- All the admin help I've gotten for all of my events, whether it be in Mhaldor or without. I am very lucky that you guys are willing to contribute your time to support my ideas.
- Shrine changes and general relaxing of importance about them meaning we don't have to worry about them so much. I think I'm just generally in favour of things that are not busy work or that you have to be guilted over every day.
- All the thought and care put into building some genuinely beautiful areas. I just have too many to list.
- Theft removal. I know, it's hypocritical since I was originally against it. But over time as my playing style has changed I've also been much more appreciative of being able to just stand somewhere and roleplay or do quests instead of worrying about stuff going missing. I'm not too sure about the fence system, but the pickpocket stuff is fine.
I'm sure there's a ton I'm missing, but for now that's it!
Stories by Jurixe and Stories by Jurixe 2
Interested in joining a Discord about Achaean RP? Want to comment on RP topics or have RP questions? Check the Achaean RP Resource out here: https://discord.gg/Vbb9Zfs
It encouraged grouping (due to an EXP bug?),
It had lower level areas (even with a miniboss!) for newbies,
It had high level areas for dragons,
Good gold drops (pre gold-cap),
It had even-ish world-teams,
It had open pk-areas which people had a reason to occupy (in groups) at all hours.
It had hard-hitting bosses with some mechanics,
The majority of talismans connected to it didn't add new commands or powers - it just added another way to reduce the prices of current ones (though, this did spawn the lv2 robes which were promised to be unique and the ensuing debacle when it was listed on the website to buy and promptly removed.)