One exercise I enjoy doing/seeing is thinking over concepts in Achaea. Basically, if you could mold Achaea to a new concept or enhance a mechanic, what would be some differences and changes? You can even suggest what you think the game could have been designed to.
I usually find an exercise like this pops up some pretty neat ideas that at times aren't too impossible.
Some general notes before we begin:
1. Criticism is fine and expected, but be sure to know where to draw the line. Please do not attack others for their ideas or suggestions. These are just fun concepts.
2. Keep it clean.
3. Make sure you give some logical explanation to your suggestion. Simply saying "Delete X" isnt very creative.
4. This is more about mechanics and story, rather than business models.
5. Have fun
Comments
Wasnt that the drive behind her flooding Cyrene? A powerful lesson to be remembered.
But as I am nice, for the curious and inquisitive, there are absolutely reasons for exactly why players reach Yggdrasil through the Sapience outlet of the Flame and not outlets found on the other Achaean continents. These reasons are not related to Pazuzu, although a certain professor from another world might have some theories!
Always thought it'd be cool to be able to specialise into one of our class's three skills to enhance or modify how they work. Pick Runelore and sketch runes on stones so you can throw them into adjacent rooms. Pick Necromancy and turn your enemy's corpse into a loyal that has attacks based on the class they were using. Imagine either of those was, or could be, remotely balanced. But it'd be cool.
Also there are 169 afflictions discounting insomnia, blindness, deafness and deepsleep(which im pretty sure only exists from when Pandora gave it in the Borak thing) That's a lot of afflictions. I know the quantity is central to what combat is, but I'd still really like to experience a more simplified list of these, call it curiosity. I think group combat in particular would benefit because it would make synergising with your team more vital but also more approachable for people who can't won't or don't track what their team is afflicting with. Currently there is a lot of "Keep doing this while I keep doing this and when they line up right, it'll work!"
Every class in Achaea is built around being balanced in combat. There are other valid avenues for creating conflict. What if we said, "Forget combat viability, let's give this class tools to do something else."
They can't give every class more utility because that's how they've made the majority of their money - talismans. If you can figure out a way to keep their revenue up while implementing this I'm sure IRE would be very interested!
A class that is completely dedicated to utility is another thing altogether.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
Spoilered blab ahead, conclusion beneath:
I don't know specifically what - perhaps this is just my disenfranchised view as a citizen of a city without active Divine, and for those in cities with them, they get plenty of storytelling done and everything is always hunky dory. For the more developed cities, I know there's quite a few 'behind the scenes' areas where story is ripe for the taking always.
But I've noticed a pointed shift toward viewing the game less as "rp with combat", and more "combat with lore", with people speaking gameified terms ICly as though it was entirely ordinary. And it's a little confusing.
A lot of the more recent 'this isn't 100% combat' stuff has either been a subtle means of allowing free-for-all combat or locked behind a great deal of money, too. Your average player can't just hop on a ship any time they please and sail it around the oceans for hidden secret islands.
I'm not quite sure how you could, at a staff level, gameify and support RP though. I know that the bardic contests happen quite frequently, but perhaps rather than a credit reward on the larger contests, there could be smaller more subtle contests that span all the cities and have different forms ("best food based on x!"), with a reward of a Truefavour from one of the more artistically inclined Divine, etcetera.
I guess I just want story and RP to be /valued/, more than rewarded. It feels like, at its absolute core, the Achaea team doesn't care about story or RP.
Just missed the window for editing to add that.
Alternatives provided would be neat. I don't mind fighting, it's just not something I want to be absolutely required.