Hey all,
With scrapping now in, I just wanted to create a thread where we could post fun pet reactions, battle things, and just in general the pets we are most surprised with/disappointed with their battling skills and the like. Also, there will undoubtedly be a million pokemon memes, so I'll go ahead and cut ya'll off.
Comments
* Losing doesn't seem to give your pets any XP (not even a nominal amount) which would make it very difficult to level up your pets.
* Most of us name our pets. Can we put the pet's name in parentheses (Bob) for easier identification?
* The prestige system favours the common pets, which makes sense. But some of us own some pretty rare pets that are one of a kind from some seasonal event and would be cool to use but there's no other advantage to that rarity at all.
Getting more pets out of the single attack territory as fast as possible also seems like a good thing in keeping engagement going!
That said, its super fun concept and I love that minipets have more uses now!
We'll discuss options regarding xp.
Like if a pet's attack roll is 4-6, their lv1 stats might be 10-12 instead of 4-6 as it is now.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
Also I need more tortoises now.
SCRAPPER LIST
Scrappers to auto-follow their owners when deployed.
A command usable by the initiating party to start the action.
Example of use: The initiator designates that 4 people max for scraps. For reasons only 1 other person joins. START will allow the match to start instead of having to ABORT and remake the match.
Edit : Adding the SCRAPPER FEED <scrapper> <treat> syntax in the help file under the section about treats.
Inviting people to join
Setting level restrictions
Setting # of scrappers after people are in the match
Basically if it could look more like virtually any modern game's multiplayer game setup/lobby.
https://www.youtube.com/watch?v=Hfwm4ov_ZKc
Right now we just see the generic line:
'You deploy a winged lizard of vibrant crimson for battle, ready to face up to 1 opponents in battle.'
And it doesn't tell anyone that its a 2 or 3 scrapper each brawl.
It also seems kinda disappointing some of the creatures just get a duplicate of their normal attack at level 3, like the winged lizard, with no secondary effects or bonus damage/CD's.
ETA: Not stats per se, but interesting information like their genus or level or gender or if they're being treated well.
I only ever refer to my scrapper(s) by name when feeding and checking info and deploying
I love this. Now to see if there is one for battle figurines.
We are what we pretend to be, so we must be careful about what we pretend to be.
1. Please fix the input bugs. Whenever input fails, it's kept over and overrides your next input. For example, if you accidentally do CONCEDE instead of ATTACK (because you're using numbers), and cancel it, your next command will be read as a CONCEDE too.
2. Please allow one line commands, eg. SMATCH ATTACK 1 to use the first attack.
3. An endurance/training mode with no limit to how many scrappers you can use (still only can use each scrapper once).
4. SCRAPPER LIST, please.
5. Make scrappers auto-follow their owner after being deployed or after their own match ends, or something.
6. As someone with gold scrappers, the difference between gold and basic is way too extreme. No one wants to scrap with them unless they have their own.
7. The difference in levels is also a bit too extreme. It's mostly fine right now that everyone's pooled into levels 4 through 6, but I hate to see what it'll be like trying to scrap with, say, a level 13 scrapper and no one else is close to the same level.
8. Some touch ups to starting matches, noted above, including: allowing starting early, showing # of scrappers in the opening message, challenging people in particular (instead of just an open match), etc.
9. Skipping your turn when you have no scrapper deployed should count as a forfeit.
10. Leveling should not give a full heal mid-match.
I only hope the devs will consider any improvements to the system, it kind of already feels abandoned due to some of the more glaring bugs.
Add an option to SMATCH to force all pets to be set to a prestige cap (so no-bronze-silver-gold), I'll check once I can get a few more prestiged pets, but I presumed since there must be rolls between X-Y then they can be lowered to reset pets to lower prestige levels for single battles. This would allow for people to continue to collect pets to prestige them, but allow people with basic pets and gold pets to have balanced matches.
Add caches for 50 mementos, but only purchasable once every 6 IG months or something. Needing -8- per gold should mean pets should start being MUCH more commonly obtained!
Add a daily quests involving animals:
GREET ERMA and she tells you to take 5 salmon treats to help out a fishmonger with his fish, or show her a pet of the (blah) genus. This rewards a minor collections cache, which can only be opened by the owner and instantly opens for any available minipet from a collections cache (but not saleable).
Add in a treat to Erma for 100k gold that you feed to a scrapper, and instantly levels it. You can't level a scrapper this way higher than your highest level scrapper.
Make prestiging add tiered effects to the pet, something like:
I'll be thinking over how we can improve the setup menus, though I'm very conscious of overloading this with too many options. There is definitely room for improvement though, so that'll be something I give some further consideration to.
As for alternative modes, this is something the system was set up to support (that place that only has standard modes for now) so I won't rule out a practice mode: it actually sounds like a pretty reasonable idea. That said, we have some details we want to finalise about future expansion plans there, so that'll be one of those down the line things.b