Hello. I'm a long time player introducing a new character: Mosey, the unclassed.
Some of you may have seen him around, especially if you live in Hashan or frequent the area. I must admit, I've had a lot of fun playing him. "But, why?" you ask.
Here are the main reasons:
- I'm too poor to justify buying the credits I would need to feel combat-capable (and, too lazy and dumb to build a good system of reflexes, macros, triggers, etc.)
- I wanted to do something different -- not just from what I've done before, but from what everyone else is doing too.
- I was just plain curious how possible it is to do, and what kind of reaction I would get from others
Some reflections/revelations/thoughts that I've had since creating Mosey:
- Lack of Attainment and Racial Specialisation (class-bound general skills) has been a bit of a disadvantage, but not as painful as I might've thought. (I was aware that I wouldn't have Battlerage, but the lack of racial specialisation wasn't something that I thought of upon creating Mosey -- it just slipped my mind. I was planning to make a Human with Man-at-arms specialisation and Robust for a trait.)
- Weaponry increases damage with lessons, so I immediately transed this skill. The difference in damage that I've noticed from shortsword vs warhammer is minuscule, though it does seem like I get more crits with my WH -- not sure if this is true or not.
- While I do more damage with my main char (about 2% more to the mobs I normally hunt), the way I've built Mosey results in more crits -- Human w/ Lucky trait. Mosey is lvl 58 vs my Druid lvl 80 and really isn't that much slower when hunting due to the likelihood of getting criticals. I got a blessing the other day from the Wheel of Fortune that boosted this even further and it was beautiful (Druid also has str 13 vs Mosey str 12, so damage may be equal if this were accounted for).
Another thing I'd like to mention: I feel utterly and completely reinvigorated in regards to role-playing. Lacking a class has opened doors to rp that I haven't felt in some time. As a classed adventurer, regardless of how you roleplay, you're automatically associated with the traits of said class (foresty Druid, scholarly Occultist, sneaky Serpent). Without a class, I feel free to become whatever I want (what traits can you automatically tack on to a classless? Nothing really, right?) -- I just roleplay the traits I want to express. I know this is possible with a class too, but classless just feels more conducive to this attitude. The doors are constantly open. I'm also not reliant upon class hunting abilities, so my hunting appearance is subject to whatever weapon I happen to want to use.
Continuing on, I think I'd like to customize Mosey using mostly items. I'd like to save up and get an artefact or two, if I can (see comment on laziness/poorness above). I do have a few questions though. Lacking Attainment, does that mean the need to eat and sleep won't go away when he reaches Logosian? What about the ability to become a Dragon, if he ever makes it that far? And, I haven't tried yet, but will he be able to take a trade skill? These are all listed in the Attainment skillset, so that's got me a little concerned.
Lastly, I'd like to say a few words on a topic that I'm sure several Achaeans are thinking about right now: combat feasibility. I don't think it'll happen. Ever.
Other adventurers are willing to give unclassed a go. This idea kind of got me excited. I'm fascinated by combat -- the competition, the comradery, the strategy and skills required, etc.
It's just too much. It's too fast, there's too much information, it takes too long to pour over combat logs and to build and tweak a relevant system that can handle it all -- and, it just keeps getting faster, it seems.
Not so, in my vision. Against other unclassed, there would be no mass spam of messages as your character succumbs to layer upon layer of afflictions. You would be less likely to become paralyzed with the inability to know what the f*** is going on. It would be a slower, simpler sort of combat. A return to the days of yore (or something like that). And, I could easily see a clan forming for adventurers of any city that were interested in having a good old-fashion spar with just a weapon and like one or two afflictions now and again (Brawlers Club?). It would take longer, with the lack of fast kill paths, but that would probably be a good thing for a lot of players. And, it would still have the complexity of character building strategy. Do you max out Avoidance? Which weapon is best? Should you use bombs, tattoos, poisons? Do you pick a Troll and specialise for strength and take Robust?
I hope you see what I'm getting at...
I know that it would quickly become boring if everyone or even a majority of people played unclassed, but (in addition to that never happening) variety is the spice of life and this is just one more option.
I'd like to hear your thoughts. Let me know what you think about this or if you're interested in hearing updates on him. Thanks!