Decided to make a new thread to discuss this since it is becoming a bit of a hot topic in the Raves thread. It's in regards to the current War system between city-states, and the seemingly lack of clear conditions of victory or options other than raiding a city relentlessly until they get tired of it enough to want it to stop. Just wanted to offer my thoughts on a potential approach towards this, so the discussion can continue:
I think some day (maybe in 2-5 years) we might see a Warfare system
pushed out that allows for more options when it comes to conflicts
between city-states, such as occupation of the city-state itself, and
potentially nearby allied areas/resources (Ashtan and Petra, Mhaldor and
Blackrock, Cyrene and Caer Witrin, etc). I think that Mining, with the
use of legions, might have been a precursor to test this, as well as the
occupation of Cyrene by the Tsol'teth, to test the waters. Of course,
this is all pure speculation and could be 100% wrong.
I
don't really see any other way to expand the Warfare system to allow
for more clear-cut win conditions other than adding in an option to
Conquer or Occupy another city-state/village, and maybe be able to get
some reward for doing so while the occupation is active. This could
something like a percentage of gold revenue or the commodities. Perhaps
even allow for Treasuries and Commodity stores to be ransacked during
the initial invasion phase if a city is successfully captured and
occupied.
This would add much more
potential (and reason) for negotiating terms and conditions to return
the city. X launches an invasion and ransackes and occupies Y. Y loses a
significant percentage of any monetary and commodity based revenue they
would otherwise gain while the occupation is active, which goes to X.
The two city-states can negotiate terms, which could include Y paying
annual tribute in the form of either gold or commodities (or a
combination) for a set amount of years, in return for ceasing
hostilities and returning the city.
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