I hope this hasn't been brought up before, but I didn't see it on the List, so here:
When people follow other people and you're standing in a room and see them walking by, the leading person always is named last, after the people being lead by her/him. I never quite understood this, as it goes against what your character would actually see (first seeing the leading person arrive, then the people following).
So, can we please change this....
Clementius arrives, following Kastalia.
Kastalia arrives from the up.
Clementius leaves, following Kastalia.
Kastalia leaves to the northeast.
to this...
Kastalia arrives from the up.
Clementius arrives, following Kastalia.
Kastalia leaves to the northeast.
Clementius leaves, following Kastalia.
?
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Anyway, agreed and such.
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Because it's a bigger issue, I don't know that it's a simple fix. I do suggest it be fixed, though.
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If group combat spam about who is following whom is an issue, it might be a good idea to gag the follow lines and have the client condense the information into a readable format.
I agree with the OP because I find the current order jarring compared to how those lines would naturally and logically be written. Better for RP, and implications for group combat can be solved with client-side scripting - though if users thought it was a real concern it could be made a CONFIGurable setting?
(The Midnight Crew): Micaelis says, "Lynara coded periods out of his DNA."
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This just isn't true. Follow order doesn't have anything to do with the order aggro denizens attack in. They actually attack the most inactive person, ie, the person that hasn't issued a command in the longest period of time. A lot of times the people that haven't issued a command in the longest time are the people following, but correlation shouldn't be confused with causation.
To test this, just follow someone into a room of manticores while spamming "x". They will attack the person you're following rather than you, as long as you did a command more recently than the person you're following, and before the manticores start attacking.
An example to illustrate my point:
I've actually gotten people killed through this mechanic before. I've been bashing with smaller people, and followed them, told them to lead me into the manticores so they would attack me first, but I had forgotten about this mechanic and was spamming attacks, and of course, as soon as I followed into the room and attacked, the manticores all attacked the person I was following rather than me(the follower), because it had been longer since they had used a command. So if you intend to manipulate denizens in this way, the follower actually has to wait(remain inactive) until the denizens actually leash and start attacking them before they do anything.
You can get as big of a denied sticker as you want, but if you test it in a practical application, it'll work as I documented.
I've already tested and seen it work that way on numerous occasions, and you've shown no proof to the contrary.
I'll post a log proving my point when I get time later. Unless it's been changed around since I last tested it, then it works exactly as I described.