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War system

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  • AccipiterAccipiter Member Posts: 440 ✭✭✭✭ - Eminent
    I would like to see something different gameplay wise with the war system. As it is the difference between war and not war is the amount of protection you get from the PK rules. If there were some fun mechanics introduced that you could only access during war times in would encourage people to declare war more often. Obviously these mechanics should include a big chunk of normal PvP as that is the most complex and fun part of Achaea, but additional mechanics should be added that enhance PVP rather than just punish people when war is declared.

    The only idea I have currently is a city-specific skillset that is only unlocked by soldiers when the city is at war, but I can see how that would be unfeasable/impossible to balance.
  • KhelKhel Member Posts: 237 ✭✭✭✭ - Eminent
    Taryius said:
    Lenn said:
    Sharing EXP is a bit tricky.

    Not impossible, but definitely a lot to consider.

    Just as a hypothetical, suppose Armali, Calira, Shirszae, and I team up against Trusad'an in an exhibition match.

    He targets me, so I start putting up reflections to stall him, while Calira focuses on healing me when he manages to hit faster than I can reflect. Shirszae tries to stick aeon, and Armali ends up just biting his head off.

    Ideally, all four of us worked together to beat him and thus deserve shares of EXP, but in this case, I only got attacked, and Calira neither attacked nor defended directly, but might have been invaluable in beating him anyway.
    What about aoe attacks, if I hit all my allies with an arc will I skim xp off all their deaths should we lose?
    When that was how it worked in Aetolia, I found a lot of reasons to hit my allies and I'm not sorry.
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