With the introduction of Adventures and the reward of low level weapons for a reasonable amount of work, it feels like a time to look at the costs to get Legendary smith.
Currently to get to legendary costs huge sums of money. There is very little possibility of recouping anywhere near this cost because essentially everything a smith can provide is covered by artefacts. For illustration
here is a spreadsheet using fairly conservative pricing that shows how much it is to create pikes with the relevant descriptors. Anyone who is rich enough to spend a decent amount on the items will instead simply buy the artefacts and avoid the system completely, or in the case of armour interact with it once.
I like the levelling mechanic and I don't especially mind the costs aside from the fact that no one really wants weapons or armour compared to the other trade skills which have 0 investment other than lessons and require everyone to interact with them.
I don't have a reasonable idea on what to do to fix this, my unreasonable idea is to allow legendary smiths to customise weapons/armour much like the crafting skills do but that would take from the revenue and so won't happen. Does anyone else have any thoughts?
Comments
Normalizing the stats was one solution, the result being that you don't need to forge a million things to get something decent anymore.
Adding all the descriptors was the second solution, so people who did make a million things were rewarded for it.
Either of them on their own would have been a good solution, but both together make it so you still have to make a million things but there is no longer the payoff of getting that god-tier weapon.
In one of the other IRE games you basically purchased a weapon core at level 1, 2, or 3. You attached that core to a forged weapon to buff it to the respective level. The weapon still decayed but the core was perma. To not completely shunt out custom descriptions you could add a toggle like "Weapon core display" and "Weapon core hide" To make the weapon take on the appearance of the forged version or your custom? I'm not sure if this would fully address the issues though.