Hey!
I'm wondering what the current state of the classes is with regards to being able to fight without artefacts? Let's assume Dragon so should have a reasonable health pool to work with and tri-trans, how would you rank the classes? At the least maybe a top 3-5 you'd recommend for someone beginning to enter the pvp scene.
I've heard Depthswalker and Psion are good, what do you all think?
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Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Shikudo Monk (requires 4 instead of 3 trans skills though)
Shaman
Jester
Depthswalker
Alchemist
Apostate
Psion
The first three are harder to play than the latter four. All of these classes don't really need offensive artefacts for anything (though aldar talisman seems highly desirable for alchemist in particular because eq based shield break). All of them can also con spec for the extra tankiness. I like shikudo because kai heal is useful for tanking plus other good defensive options.
I put Psion at the bottom because it's squishy. It doesn't need artefacts offensively but I could imagine being squished unartied. Jester might have this problem too, though.
And Sentinel and Druid.
Psion: Love the class offensively and defensively, pressures priority swapping fantastically, and only has one commonly used kill that would be improved by artefacts, but it would only make killing faster, not easier. Easy enough to get into, but has potential for fantastically deep theorycrafting. Hard to get bored of.
Shaman: Everything you need is right there, though you're going to have to get used to swiftcursing's speed, which makes it above average difficulty to use manually, but still far from impossible. Against competent enemies it's not the fastest time to kill, but dolls make it so you don't have to rely solely on momentum and feel like you're on a timer to kill someone if you can survive prep kills. Just remember to actually use dolls. Not enough shaman do.
Depthswalker: Enjoys a Gattan'lier dagger artefact, but doesn't need one. This class is easy to pick up and understand, and at lower tiers of combat can win totally by accident. Simple offense and a few potent defensive options make it a solid class you won't have to theorycraft for hours to enjoy wins with. Offers fast kills, as well as a checkpoint where you can run and reset a fight, come back, and finish it quick. Strong, fast, and weirdly fun even though I usually prefer complexity.
Dragon: Very easy to understand, and capable of succeeding affliction-wise with no more than a simple trigger for dragoncurse, this class is defensively strong at the cost of extremely telegraphed kills. If you're able to achieve dragon, it's a solid option for non-artefacted combat, offering tools to give you peace of mind versus a great deal of opponents, including max health and resistances so you don't worry about being damaged out so easily.
Alchemist: Deceptively fast if your opponent lets you. The vast majority of people do not cure properly against this class even while all you're doing is paralysis wracking and humour tempering. A personal favorite of mine. Great defense, obnoxious hinder against people who handle humours poorly, and kills that can catch people off guard. Diadem helps make turtling against this class unfun, but it's absolutely not necessary for most people. The class makes you think enough to keep things interesting, but never so much it feels like a chore.
I don't like scoring classes by tier because a lot of the time it's just the better player that wins, so instead I'll just rank them based on the success I've personally had before I geared up with some arties:
#1 - Alchemist
#2 - Psion
#3 - Depthswalker
#4 - Dragon
#5 - Shaman
Hope this helps!
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Results of disembowel testing | Knight limb counter | GMCP AB files
Magi, I love the theam, combat looks like you can get away with damage or you can do amazing salve pressure into pummel, a finisher, or destroy, a kill.
dw/psion, listed here and I know dw sucks at hunting, my little testing of psion hunting seemed more fun, but not sure if that was just because I love the flavor.
monk, limb prep, painful, no affs needed can run at will. Seems strong, and has 100% bypass at the cost of slower prep when needed.
serpent, love the class idea, it and psion are my top two for sure, but need an l2 and/or dex arties?
From what I've gathered, Alchemist, Depthswalkers, Psions, Knight classes with Dual Blunt, and Magi are all capable of combat with lower lesson investments none of them require artifacts to be good.
Also, are there any classes I've missed?
I'd stay away from knights 'cause even though they function without any arties, they're really investment hungry compared to other classes and even more so when compared to the other classes listed.
Is monk good with low investment?
The top classes for less artefacts required is Depthswalker (survivability + damage), elemental lords are good, but I think people are forgetting that health artefacts are a thing, and affect your ability to survive soulpiercers, L3 bastardswords, etc.
I think though, while @Gilliam is right about DWC and DWB, that 2H is a great low-artefact investment class for one on one combat, and can do great damage in groups.
Aegis, God of War says, "You are dismissed from My demense, Astarod. Go forth and fight well. Bleed fiercely, and climb the purpose you have sought to chase for."
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.