We're considering putting in default sounds for specific events in the game. This is an effort to help improve the game for VI players.
For example, a sound effect would play when balance or eq is regained. Maybe when an instakill starts or when an enemy enters the room.
One problem we foresee is that we will quickly have sounds playing so much it would become overwhelming and people will turn them off. We would probably have some basic sounds turned on by default, with the ability to configure as many or as few as you like.
What sound events would you like to see in the game that would improve your experience? VI or not.