Hey, I am looking at starting up mudding again after a 15 years absence and am mainly interested in a pvp focused mud. Can anyone give me a brief rundown of the pvp system in this mud? I have been unable to find much info other than all the websites claim it has the best combat system. I am interested in how pvp works, ie. is it free for all pk, clan based pvp only, 1v1 or team based, are there pvp events, etc?
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You were onto something until your negation statement.
Ignore this misguided one, ring of flying is the best thing that can happen to your character.
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Here is a "recording" of PvP in Achaea: http://www.whiteraventechnology.com/tlanuwa_vs_ceff.html
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Svof
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Don't listen to this guy, he's a baddie.
Also trying the game to see if you like it doesn't take long and you don't lose anything if you decide it isn't for you.
Party right, party hard,
Sing and dance, perfect bard.
Prefarar loop, accentato whore,Buy a new rapier, get nerfed some more.
Pretty sure that Mizik guy was owning all these omni artied dudes no problem before he even could be persuaded to get an artie elm pipe (then he proved us all wrong by getting one free in a monthly promotion, gdi).
Same goes for Zeon. Vaehl seems to do ok. Etc.
If you're good, you can kill artied people without artifacts. Generally the first indication for me for if someone is looking for an excuse is if they say I can't kill x because he's too artied. Excuse falls flat, plenty of unartied people have probably killed them already.
You can get by with never investing a $ into Achaea (although I'd advise dropping like $10 at the least if you decide to stick around, because it'll make your character permanent). Micropayments here serve the same purpose in nearly all other MMOs, they can speed up the process of acquisition of various things, but they'll never give you a crushing and unbeatable edge over other players.
Unless you get a ring of flying, anyway.
I can always glance over a log and copy what someone else did. Then you take this tactic you saw someone do, make one change. Two changes. If I had used venom x instead of y on that last slash, then target would have been forced to cure x before z. Remember curing and afflicting is and educated rock paper scissors. You can always control what your target will cure, and that's what you pay attention to. If I slash curare/xentio, the target will eat bloodroot, then kelp. Now just expand that to multiple scenarios.
My advice: don't start with Serpent. Anything with a cheap easy kill - Knights are best since they only need 2 skills and no artefacts; they can pump out more damage than most other classes naturally and come with built in damage resist/health regain that most classes have to buy multiple lv 3 artefacts to ineffectually emulate. You can snipe just as well as a Knight as you can with a Serpent (better, since you'll have falcon on all snipe targets), and Serpent is for the most part an ineffective melee meshers.
Infernal is best. Vivisect is very simple and can kill virtually anyone. It comes with Gravehands and Vigour for survivability, which if you've played any class without it will leave you wondering why. A powerful class with a small learning curve goes a long way in teaching you how to understand mechanics.
And venoms? Only use venoms that give you an immediate effect you can control. Go for the lasting effect - something that will last more than one second. Multiple herbs or multiple salves. If you slash the legendary curare/aconite, assume the opponent will instantly eat bloodroot/focus - may as well have slashed without venoms. Consider that it's the second venom in a doubleslash that is the one you care about, since the first will be cured instantly, but the second will have to wait until herb bal is back. If you want to stick prefarar, you'll logically think "I need to get past the deafness" so pref/pref. Think beyond the afflicting, think what the reaction will be. Obviously, they'll cure sensitivity before redeffing deafness. Will they cure sensitivity before paralysis? Even if I can't slash at herb balance, I know that on the next doubleslash he'll be starting off herb balance, meaning from now on he'll have at least one affliction on him.
One step will always lead to the next. It's these little conundrums that make the game.